PackageInfo.cs 1.6 KB

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  1. using System.Runtime.CompilerServices;
  2. [assembly: InternalsVisibleTo("Unity.VisualEffectGraph.EditorTests")]
  3. [assembly: InternalsVisibleTo("Unity.VisualEffectGraph.EditorTests-testable")]
  4. [assembly: InternalsVisibleTo("Unity.VisualEffectGraph.RuntimeTests")]
  5. [assembly: InternalsVisibleTo("Unity.VisualEffectGraph.RuntimeTests-testable")]
  6. [assembly: InternalsVisibleTo("Unity.Testing.VisualEffectGraph.Tests")]
  7. [assembly: InternalsVisibleTo("Unity.Testing.VisualEffectGraph.Tests-testable")]
  8. [assembly: InternalsVisibleTo("Unity.Testing.VisualEffectGraph.EditorTests")]
  9. [assembly: InternalsVisibleTo("Unity.Testing.VisualEffectGraph.EditorTests-testable")]
  10. [assembly: InternalsVisibleTo("Unity.Testing.VisualEffectGraph.PerformanceEditorTests")]
  11. [assembly: InternalsVisibleTo("Unity.Testing.VisualEffectGraph.PerformanceEditorTests-testable")]
  12. [assembly: InternalsVisibleTo("Unity.Testing.VisualEffectGraph.PerformanceRuntimeTests")]
  13. [assembly: InternalsVisibleTo("Unity.Testing.VisualEffectGraph.PerformanceRuntimeTests-testable")]
  14. [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor")]
  15. [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor-testable")]
  16. [assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")]
  17. [assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor-testable")]
  18. namespace UnityEditor.VFX
  19. {
  20. static class VisualEffectGraphPackageInfo
  21. {
  22. public static string assetPackagePath
  23. {
  24. get
  25. {
  26. return "Packages/com.unity.visualeffectgraph";
  27. }
  28. }
  29. }
  30. }