using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.VisualEffectGraph.EditorTests")] [assembly: InternalsVisibleTo("Unity.VisualEffectGraph.EditorTests-testable")] [assembly: InternalsVisibleTo("Unity.VisualEffectGraph.RuntimeTests")] [assembly: InternalsVisibleTo("Unity.VisualEffectGraph.RuntimeTests-testable")] [assembly: InternalsVisibleTo("Unity.Testing.VisualEffectGraph.Tests")] [assembly: InternalsVisibleTo("Unity.Testing.VisualEffectGraph.Tests-testable")] [assembly: InternalsVisibleTo("Unity.Testing.VisualEffectGraph.EditorTests")] [assembly: InternalsVisibleTo("Unity.Testing.VisualEffectGraph.EditorTests-testable")] [assembly: InternalsVisibleTo("Unity.Testing.VisualEffectGraph.PerformanceEditorTests")] [assembly: InternalsVisibleTo("Unity.Testing.VisualEffectGraph.PerformanceEditorTests-testable")] [assembly: InternalsVisibleTo("Unity.Testing.VisualEffectGraph.PerformanceRuntimeTests")] [assembly: InternalsVisibleTo("Unity.Testing.VisualEffectGraph.PerformanceRuntimeTests-testable")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor-testable")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor-testable")] namespace UnityEditor.VFX { static class VisualEffectGraphPackageInfo { public static string assetPackagePath { get { return "Packages/com.unity.visualeffectgraph"; } } } }