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- using UnityEngine;
- using NameAndTooltip = UnityEngine.Rendering.DebugUI.Widget.NameAndTooltip;
- namespace UnityEngine.Rendering.Universal
- {
- class DebugDisplaySettingsMaterial : IDebugDisplaySettingsData
- {
- #region Material validation
- internal enum AlbedoDebugValidationPreset
- {
- DefaultLuminance,
- BlackAcrylicPaint,
- DarkSoil,
- WornAsphalt,
- DryClaySoil,
- GreenGrass,
- OldConcrete,
- RedClayTile,
- DrySand,
- NewConcrete,
- WhiteAcrylicPaint,
- FreshSnow,
- BlueSky,
- Foliage,
- }
- struct AlbedoDebugValidationPresetData
- {
- public string name;
- public Color color;
- public float minLuminance;
- public float maxLuminance;
- }
- AlbedoDebugValidationPresetData[] m_AlbedoDebugValidationPresetData =
- {
- new AlbedoDebugValidationPresetData()
- {
- name = "Default Luminance",
- color = new Color(127f / 255f, 127f / 255f, 127f / 255f),
- minLuminance = 0.01f,
- maxLuminance = 0.90f
- },
- // colors taken from http://www.babelcolor.com/index_htm_files/ColorChecker_RGB_and_spectra.xls
- new AlbedoDebugValidationPresetData()
- {
- name = "Black Acrylic Paint",
- color = new Color(56f / 255f, 56f / 255f, 56f / 255f),
- minLuminance = 0.03f,
- maxLuminance = 0.07f
- },
- new AlbedoDebugValidationPresetData()
- {
- name = "Dark Soil",
- color = new Color(85f / 255f, 61f / 255f, 49f / 255f),
- minLuminance = 0.05f,
- maxLuminance = 0.14f
- },
- new AlbedoDebugValidationPresetData()
- {
- name = "Worn Asphalt",
- color = new Color(91f / 255f, 91f / 255f, 91f / 255f),
- minLuminance = 0.10f,
- maxLuminance = 0.15f
- },
- new AlbedoDebugValidationPresetData()
- {
- name = "Dry Clay Soil",
- color = new Color(137f / 255f, 120f / 255f, 102f / 255f),
- minLuminance = 0.15f,
- maxLuminance = 0.35f
- },
- new AlbedoDebugValidationPresetData()
- {
- name = "Green Grass",
- color = new Color(123f / 255f, 131f / 255f, 74f / 255f),
- minLuminance = 0.16f,
- maxLuminance = 0.26f
- },
- new AlbedoDebugValidationPresetData()
- {
- name = "Old Concrete",
- color = new Color(135f / 255f, 136f / 255f, 131f / 255f),
- minLuminance = 0.17f,
- maxLuminance = 0.30f
- },
- new AlbedoDebugValidationPresetData()
- {
- name = "Red Clay Tile",
- color = new Color(197f / 255f, 125f / 255f, 100f / 255f),
- minLuminance = 0.23f,
- maxLuminance = 0.33f
- },
- new AlbedoDebugValidationPresetData()
- {
- name = "Dry Sand",
- color = new Color(177f / 255f, 167f / 255f, 132f / 255f),
- minLuminance = 0.20f,
- maxLuminance = 0.45f
- },
- new AlbedoDebugValidationPresetData()
- {
- name = "New Concrete",
- color = new Color(185f / 255f, 182f / 255f, 175f / 255f),
- minLuminance = 0.32f,
- maxLuminance = 0.55f
- },
- new AlbedoDebugValidationPresetData()
- {
- name = "White Acrylic Paint",
- color = new Color(227f / 255f, 227f / 255f, 227f / 255f),
- minLuminance = 0.75f,
- maxLuminance = 0.85f
- },
- new AlbedoDebugValidationPresetData()
- {
- name = "Fresh Snow",
- color = new Color(243f / 255f, 243f / 255f, 243f / 255f),
- minLuminance = 0.85f,
- maxLuminance = 0.95f
- },
- new AlbedoDebugValidationPresetData()
- {
- name = "Blue Sky",
- color = new Color(93f / 255f, 123f / 255f, 157f / 255f),
- minLuminance = new Color(93f / 255f, 123f / 255f, 157f / 255f).linear.maxColorComponent - 0.05f,
- maxLuminance = new Color(93f / 255f, 123f / 255f, 157f / 255f).linear.maxColorComponent + 0.05f
- },
- new AlbedoDebugValidationPresetData()
- {
- name = "Foliage",
- color = new Color(91f / 255f, 108f / 255f, 65f / 255f),
- minLuminance = new Color(91f / 255f, 108f / 255f, 65f / 255f).linear.maxColorComponent - 0.05f,
- maxLuminance = new Color(91f / 255f, 108f / 255f, 65f / 255f).linear.maxColorComponent + 0.05f
- },
- };
- AlbedoDebugValidationPreset m_AlbedoDebugValidationPreset;
- internal AlbedoDebugValidationPreset albedoDebugValidationPreset
- {
- get => m_AlbedoDebugValidationPreset;
- set
- {
- m_AlbedoDebugValidationPreset = value;
- AlbedoDebugValidationPresetData presetData = m_AlbedoDebugValidationPresetData[(int)value];
- AlbedoMinLuminance = presetData.minLuminance;
- AlbedoMaxLuminance = presetData.maxLuminance;
- AlbedoCompareColor = presetData.color;
- }
- }
- internal float AlbedoMinLuminance = 0.01f;
- internal float AlbedoMaxLuminance = 0.90f;
- float m_AlbedoHueTolerance = 0.104f;
- internal float AlbedoHueTolerance
- {
- get => m_AlbedoDebugValidationPreset == AlbedoDebugValidationPreset.DefaultLuminance ? 1.0f : m_AlbedoHueTolerance;
- private set => m_AlbedoHueTolerance = value;
- }
- float m_AlbedoSaturationTolerance = 0.214f;
- internal float AlbedoSaturationTolerance
- {
- get => m_AlbedoDebugValidationPreset == AlbedoDebugValidationPreset.DefaultLuminance ? 1.0f : m_AlbedoSaturationTolerance;
- private set => m_AlbedoSaturationTolerance = value;
- }
- internal Color AlbedoCompareColor = new Color(127f / 255f, 127f / 255f, 127f / 255f, 255f / 255f);
- internal float MetallicMinValue = 0.0f;
- internal float MetallicMaxValue = 0.9f;
- internal DebugMaterialValidationMode MaterialValidationMode;
- #endregion
- internal DebugMaterialMode DebugMaterialModeData { get; private set; }
- internal DebugVertexAttributeMode DebugVertexAttributeIndexData { get; private set; }
- static class Strings
- {
- public const string AlbedoSettingsContainerName = "Albedo Settings";
- public const string MetallicSettingsContainerName = "Metallic Settings";
- public static readonly NameAndTooltip MaterialOverride = new() { name = "Material Override", tooltip = "Use the drop-down to select a Material property to visualize on every GameObject on screen." };
- public static readonly NameAndTooltip VertexAttribute = new() { name = "Vertex Attribute", tooltip = "Use the drop-down to select a 3D GameObject attribute, like Texture Coordinates or Vertex Color, to visualize on screen." };
- public static readonly NameAndTooltip MaterialValidationMode = new() { name = "Material Validation Mode", tooltip = "Debug and validate material properties." };
- public static readonly NameAndTooltip ValidationPreset = new() { name = "Validation Preset", tooltip = "Validate using a list of preset surfaces and inputs based on real-world surfaces." };
- public static readonly NameAndTooltip AlbedoMinLuminance = new() { name = "Min Luminance", tooltip = "Any values set below this field are invalid and appear red on screen." };
- public static readonly NameAndTooltip AlbedoMaxLuminance = new() { name = "Max Luminance", tooltip = "Any values set above this field are invalid and appear blue on screen." };
- public static readonly NameAndTooltip AlbedoHueTolerance = new() { name = "Hue Tolerance", tooltip = "Validate a material based on a specific hue." };
- public static readonly NameAndTooltip AlbedoSaturationTolerance = new() { name = "Saturation Tolerance", tooltip = "Validate a material based on a specific Saturation." };
- public static readonly NameAndTooltip MetallicMinValue = new() { name = "Min Value", tooltip = "Any values set below this field are invalid and appear red on screen." };
- public static readonly NameAndTooltip MetallicMaxValue = new() { name = "Max Value", tooltip = "Any values set above this field are invalid and appear blue on screen." };
- }
- internal static class WidgetFactory
- {
- internal static DebugUI.Widget CreateMaterialOverride(DebugDisplaySettingsMaterial data) => new DebugUI.EnumField
- {
- nameAndTooltip = Strings.MaterialOverride,
- autoEnum = typeof(DebugMaterialMode),
- getter = () => (int)data.DebugMaterialModeData,
- setter = (value) => { },
- getIndex = () => (int)data.DebugMaterialModeData,
- setIndex = (value) => data.DebugMaterialModeData = (DebugMaterialMode)value
- };
- internal static DebugUI.Widget CreateVertexAttribute(DebugDisplaySettingsMaterial data) => new DebugUI.EnumField
- {
- nameAndTooltip = Strings.VertexAttribute,
- autoEnum = typeof(DebugVertexAttributeMode),
- getter = () => (int)data.DebugVertexAttributeIndexData,
- setter = (value) => { },
- getIndex = () => (int)data.DebugVertexAttributeIndexData,
- setIndex = (value) => data.DebugVertexAttributeIndexData = (DebugVertexAttributeMode)value
- };
- internal static DebugUI.Widget CreateMaterialValidationMode(DebugDisplaySettingsMaterial data) => new DebugUI.EnumField
- {
- nameAndTooltip = Strings.MaterialValidationMode,
- autoEnum = typeof(DebugMaterialValidationMode),
- getter = () => (int)data.MaterialValidationMode,
- setter = (value) => { },
- getIndex = () => (int)data.MaterialValidationMode,
- setIndex = (value) => data.MaterialValidationMode = (DebugMaterialValidationMode)value,
- onValueChanged = (_, _) => DebugManager.instance.ReDrawOnScreenDebug()
- };
- internal static DebugUI.Widget CreateAlbedoPreset(DebugDisplaySettingsMaterial data) => new DebugUI.EnumField
- {
- nameAndTooltip = Strings.ValidationPreset,
- autoEnum = typeof(AlbedoDebugValidationPreset),
- getter = () => (int)data.albedoDebugValidationPreset,
- setter = (value) => { },
- getIndex = () => (int)data.albedoDebugValidationPreset,
- setIndex = (value) => data.albedoDebugValidationPreset = (AlbedoDebugValidationPreset)value,
- onValueChanged = (_, _) => DebugManager.instance.ReDrawOnScreenDebug()
- };
- internal static DebugUI.Widget CreateAlbedoMinLuminance(DebugDisplaySettingsMaterial data) => new DebugUI.FloatField
- {
- nameAndTooltip = Strings.AlbedoMinLuminance,
- getter = () => data.AlbedoMinLuminance,
- setter = (value) => data.AlbedoMinLuminance = value,
- incStep = 0.01f
- };
- internal static DebugUI.Widget CreateAlbedoMaxLuminance(DebugDisplaySettingsMaterial data) => new DebugUI.FloatField
- {
- nameAndTooltip = Strings.AlbedoMaxLuminance,
- getter = () => data.AlbedoMaxLuminance,
- setter = (value) => data.AlbedoMaxLuminance = value,
- incStep = 0.01f
- };
- internal static DebugUI.Widget CreateAlbedoHueTolerance(DebugDisplaySettingsMaterial data) => new DebugUI.FloatField
- {
- nameAndTooltip = Strings.AlbedoHueTolerance,
- getter = () => data.AlbedoHueTolerance,
- setter = (value) => data.AlbedoHueTolerance = value,
- incStep = 0.01f,
- isHiddenCallback = () => data.albedoDebugValidationPreset == AlbedoDebugValidationPreset.DefaultLuminance
- };
- internal static DebugUI.Widget CreateAlbedoSaturationTolerance(DebugDisplaySettingsMaterial data) => new DebugUI.FloatField
- {
- nameAndTooltip = Strings.AlbedoSaturationTolerance,
- getter = () => data.AlbedoSaturationTolerance,
- setter = (value) => data.AlbedoSaturationTolerance = value,
- incStep = 0.01f,
- isHiddenCallback = () => data.albedoDebugValidationPreset == AlbedoDebugValidationPreset.DefaultLuminance
- };
- internal static DebugUI.Widget CreateMetallicMinValue(DebugDisplaySettingsMaterial data) => new DebugUI.FloatField
- {
- nameAndTooltip = Strings.MetallicMinValue,
- getter = () => data.MetallicMinValue,
- setter = (value) => data.MetallicMinValue = value,
- incStep = 0.01f
- };
- internal static DebugUI.Widget CreateMetallicMaxValue(DebugDisplaySettingsMaterial data) => new DebugUI.FloatField
- {
- nameAndTooltip = Strings.MetallicMaxValue,
- getter = () => data.MetallicMaxValue,
- setter = (value) => data.MetallicMaxValue = value,
- incStep = 0.01f
- };
- }
- private class SettingsPanel : DebugDisplaySettingsPanel
- {
- public override string PanelName => "Material";
- public SettingsPanel(DebugDisplaySettingsMaterial data)
- {
- AddWidget(DebugDisplaySettingsCommon.WidgetFactory.CreateMissingDebugShadersWarning());
- AddWidget(new DebugUI.Foldout
- {
- displayName = "Material Filters",
- isHeader = true,
- opened = true,
- children =
- {
- WidgetFactory.CreateMaterialOverride(data),
- WidgetFactory.CreateVertexAttribute(data)
- }
- });
- AddWidget(new DebugUI.Foldout
- {
- displayName = "Material Validation",
- isHeader = true,
- opened = true,
- children =
- {
- WidgetFactory.CreateMaterialValidationMode(data),
- new DebugUI.Container()
- {
- displayName = Strings.AlbedoSettingsContainerName,
- isHiddenCallback = () => data.MaterialValidationMode != DebugMaterialValidationMode.Albedo,
- children =
- {
- WidgetFactory.CreateAlbedoPreset(data),
- WidgetFactory.CreateAlbedoMinLuminance(data),
- WidgetFactory.CreateAlbedoMaxLuminance(data),
- WidgetFactory.CreateAlbedoHueTolerance(data),
- WidgetFactory.CreateAlbedoSaturationTolerance(data)
- }
- },
- new DebugUI.Container()
- {
- displayName = Strings.MetallicSettingsContainerName,
- isHiddenCallback = () => data.MaterialValidationMode != DebugMaterialValidationMode.Metallic,
- children =
- {
- WidgetFactory.CreateMetallicMinValue(data),
- WidgetFactory.CreateMetallicMaxValue(data)
- }
- }
- }
- });
- }
- }
- #region IDebugDisplaySettingsData
- public bool AreAnySettingsActive =>
- (DebugMaterialModeData != DebugMaterialMode.None) ||
- (DebugVertexAttributeIndexData != DebugVertexAttributeMode.None) ||
- (MaterialValidationMode != DebugMaterialValidationMode.None);
- public bool IsPostProcessingAllowed => !AreAnySettingsActive;
- public bool IsLightingActive => !AreAnySettingsActive;
- public bool TryGetScreenClearColor(ref Color color)
- {
- return false;
- }
- public IDebugDisplaySettingsPanelDisposable CreatePanel()
- {
- return new SettingsPanel(this);
- }
- #endregion
- }
- }
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