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- #ifndef UNIVERSAL_SURFACE_DATA_INCLUDED
- #define UNIVERSAL_SURFACE_DATA_INCLUDED
- // Must match Universal ShaderGraph master node
- struct SurfaceData
- {
- half3 albedo;
- half3 specular;
- half metallic;
- half smoothness;
- half3 normalTS;
- half3 emission;
- half occlusion;
- half alpha;
- half clearCoatMask;
- half clearCoatSmoothness;
- };
- #endif
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