SurfaceData.hlsl 375 B

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  1. #ifndef UNIVERSAL_SURFACE_DATA_INCLUDED
  2. #define UNIVERSAL_SURFACE_DATA_INCLUDED
  3. // Must match Universal ShaderGraph master node
  4. struct SurfaceData
  5. {
  6. half3 albedo;
  7. half3 specular;
  8. half metallic;
  9. half smoothness;
  10. half3 normalTS;
  11. half3 emission;
  12. half occlusion;
  13. half alpha;
  14. half clearCoatMask;
  15. half clearCoatSmoothness;
  16. };
  17. #endif