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+#!/usr/bin/env python
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+# -*- coding: utf-8 -*-
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+"""
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+This experiment was created using PsychoPy3 Experiment Builder (v2020.1.3),
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+ on Сентябрь 21, 2020, at 16:47
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+If you publish work using this script the most relevant publication is:
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+
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+ Peirce J, Gray JR, Simpson S, MacAskill M, Höchenberger R, Sogo H, Kastman E, Lindeløv JK. (2019)
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+ PsychoPy2: Experiments in behavior made easy Behav Res 51: 195.
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+ https://doi.org/10.3758/s13428-018-01193-y
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+
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+"""
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+
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+from __future__ import absolute_import, division
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+
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+from psychopy import locale_setup
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+from psychopy import prefs
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+prefs.hardware['audioLib'] = 'pyo'
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+prefs.hardware['audioLatencyMode'] = '3'
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+from psychopy import sound, gui, visual, core, data, event, logging, clock, microphone
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+from psychopy.constants import (NOT_STARTED, STARTED, PLAYING, PAUSED,
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+ STOPPED, FINISHED, PRESSED, RELEASED, FOREVER)
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+
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+import numpy as np # whole numpy lib is available, prepend 'np.'
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+from numpy import (sin, cos, tan, log, log10, pi, average,
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+ sqrt, std, deg2rad, rad2deg, linspace, asarray)
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+from numpy.random import random, randint, normal, shuffle
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+import os # handy system and path functions
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+import sys # to get file system encoding
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+
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+from psychopy.hardware import keyboard
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+
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+
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+
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+# Ensure that relative paths start from the same directory as this script
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+_thisDir = os.path.dirname(os.path.abspath(__file__))
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+os.chdir(_thisDir)
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+
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+# Store info about the experiment session
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+psychopyVersion = '2020.1.3'
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+expName = 'peavler_training' # from the Builder filename that created this script
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+expInfo = {'participant': '', 'session': 'training'}
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+dlg = gui.DlgFromDict(dictionary=expInfo, sortKeys=False, title=expName)
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+if dlg.OK == False:
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+ core.quit() # user pressed cancel
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+expInfo['date'] = data.getDateStr() # add a simple timestamp
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+expInfo['expName'] = expName
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+expInfo['psychopyVersion'] = psychopyVersion
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+
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+# Data file name stem = absolute path + name; later add .psyexp, .csv, .log, etc
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+filename = _thisDir + os.sep + u'data/%s_%s_%s' % (expInfo['participant'], expName, expInfo['date'])
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+
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+# An ExperimentHandler isn't essential but helps with data saving
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+thisExp = data.ExperimentHandler(name=expName, version='',
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+ extraInfo=expInfo, runtimeInfo=None,
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+ originPath='D:\\GoogleDisk\\Neurotech_lab\\cogLoad_project\\scripts\\peavlerRepl\\v15\\peavler_training_lastrun.py',
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+ savePickle=True, saveWideText=True,
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+ dataFileName=filename)
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+# save a log file for detail verbose info
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+logFile = logging.LogFile(filename+'.log', level=logging.EXP)
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+logging.console.setLevel(logging.WARNING) # this outputs to the screen, not a file
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+
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+endExpNow = False # flag for 'escape' or other condition => quit the exp
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+frameTolerance = 0.001 # how close to onset before 'same' frame
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+
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+# Start Code - component code to be run before the window creation
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+wavDirName = filename + '_wav'
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+if not os.path.isdir(wavDirName):
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+ os.makedirs(wavDirName) # to hold .wav files
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+
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+# Setup the Window
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+win = visual.Window(
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+ size=[1920, 1080], fullscr=True, screen=0,
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+ winType='pyglet', allowGUI=False, allowStencil=False,
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+ monitor='testMonitor', color=[0, 0, 0], colorSpace='rgb',
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+ blendMode='avg', useFBO=True,
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+ units='height')
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+
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+# Enable sound input/output:
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+microphone.switchOn()
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+# store frame rate of monitor if we can measure it
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+expInfo['frameRate'] = win.getActualFrameRate()
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+if expInfo['frameRate'] != None:
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+ frameDur = 1.0 / round(expInfo['frameRate'])
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+else:
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+ frameDur = 1.0 / 60.0 # could not measure, so guess
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+
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+# create a default keyboard (e.g. to check for escape)
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+defaultKeyboard = keyboard.Keyboard()
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+
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+# Initialize components for Routine "randomizer"
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+randomizerClock = core.Clock()
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+from numpy.random import choice
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+import random
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+from numpy import arange, concatenate
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+
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+def randomDigits(numOfReps):
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+ if numOfReps<=10:
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+ return choice(10, size=numOfReps, replace=False)
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+ else:
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+ arr1 = list(choice(10, size=10, replace=False))
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+ arr2 = list(choice(10, size=numOfReps-10, replace=False))
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+ while arr2[0] == arr1[-1]:
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+ random.shuffle(arr2)
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+ return arr1+arr2
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+
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+# Initialize components for Routine "instruction"
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+instructionClock = core.Clock()
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+instruction_text = visual.TextStim(win=win, name='instruction_text',
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+ text='default text',
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+ font='Arial',
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+ pos=(0, 0), height=0.056, wrapWidth=None, ori=0,
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+ color='white', colorSpace='rgb', opacity=1,
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+ languageStyle='LTR',
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+ depth=0.0);
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+start_sound = sound.Sound('A', secs=-1, stereo=True, hamming=True,
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+ name='start_sound')
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+start_sound.setVolume(1)
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+exclamationMark = visual.TextStim(win=win, name='exclamationMark',
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+ text='!',
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+ font='Arial',
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+ pos=(0, 0), height=0.076, wrapWidth=None, ori=0,
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+ color=[1,1,1], colorSpace='rgb', opacity=1,
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+ languageStyle='LTR',
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+ depth=-2.0);
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+
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+# Initialize components for Routine "baseline_2s"
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+baseline_2sClock = core.Clock()
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+fixCross = visual.ImageStim(
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+ win=win,
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+ name='fixCross',
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+ image='num/FixCross.png', mask=None,
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+ ori=0, pos=(0, 0), size=None,
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+ color=[1,1,1], colorSpace='rgb', opacity=1,
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+ flipHoriz=False, flipVert=False,
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+ texRes=128, interpolate=True, depth=0.0)
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+
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+# Initialize components for Routine "digits"
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+digitsClock = core.Clock()
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+sound_digit = sound.Sound('A', secs=-1, stereo=True, hamming=True,
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+ name='sound_digit')
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+sound_digit.setVolume(1)
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+FixCross_answ = visual.ImageStim(
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+ win=win,
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+ name='FixCross_answ',
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+ image='num/FixCross.png', mask=None,
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+ ori=0, pos=(0, 0), size=None,
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+ color=[1,1,1], colorSpace='rgb', opacity=1,
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+ flipHoriz=False, flipVert=False,
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+ texRes=128, interpolate=True, depth=-1.0)
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+
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+# Initialize components for Routine "retention_1s"
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+retention_1sClock = core.Clock()
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+fixCross_1s = visual.ImageStim(
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+ win=win,
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+ name='fixCross_1s',
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+ image='num/FixCross.png', mask=None,
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+ ori=0, pos=(0, 0), size=None,
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+ color=[1,1,1], colorSpace='rgb', opacity=1,
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+ flipHoriz=False, flipVert=False,
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+ texRes=128, interpolate=True, depth=0.0)
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+
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+# Initialize components for Routine "repeat"
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+repeatClock = core.Clock()
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+mic_image = visual.ImageStim(
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+ win=win,
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+ name='mic_image',
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+ image='num/mic_white.png', mask=None,
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+ ori=0, pos=(0, 0), size=(0.67, 0.36),
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+ color=[1,1,1], colorSpace='rgb', opacity=1,
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+ flipHoriz=False, flipVert=False,
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+ texRes=128, interpolate=True, depth=-2.0)
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+
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+# Initialize components for Routine "end_block"
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+end_blockClock = core.Clock()
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+end = sound.Sound('A', secs=-1, stereo=True, hamming=True,
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+ name='end')
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+end.setVolume(1)
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+FixCross_end = visual.ImageStim(
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+ win=win,
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+ name='FixCross_end',
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+ image='num/FixCross.png', mask=None,
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+ ori=0, pos=(0, 0), size=None,
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+ color=[1,1,1], colorSpace='rgb', opacity=0,
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+ flipHoriz=False, flipVert=False,
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+ texRes=128, interpolate=True, depth=-1.0)
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+
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+# Initialize components for Routine "rest"
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+restClock = core.Clock()
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+rest_instruction = visual.TextStim(win=win, name='rest_instruction',
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+ text='default text',
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+ font='Arial',
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+ pos=(0, 0), height=0.056, wrapWidth=None, ori=0,
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+ color='white', colorSpace='rgb', opacity=1,
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+ languageStyle='LTR',
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+ depth=0.0);
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+key_resp_2 = keyboard.Keyboard()
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+
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+# Create some handy timers
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+globalClock = core.Clock() # to track the time since experiment started
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+routineTimer = core.CountdownTimer() # to track time remaining of each (non-slip) routine
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+
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+# ------Prepare to start Routine "randomizer"-------
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+continueRoutine = True
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+# update component parameters for each repeat
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+# keep track of which components have finished
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+randomizerComponents = []
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+for thisComponent in randomizerComponents:
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+ thisComponent.tStart = None
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+ thisComponent.tStop = None
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+ thisComponent.tStartRefresh = None
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+ thisComponent.tStopRefresh = None
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+ if hasattr(thisComponent, 'status'):
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+ thisComponent.status = NOT_STARTED
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+# reset timers
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+t = 0
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+_timeToFirstFrame = win.getFutureFlipTime(clock="now")
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+randomizerClock.reset(-_timeToFirstFrame) # t0 is time of first possible flip
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+frameN = -1
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+
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+# -------Run Routine "randomizer"-------
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+while continueRoutine:
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+ # get current time
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+ t = randomizerClock.getTime()
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+ tThisFlip = win.getFutureFlipTime(clock=randomizerClock)
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+ tThisFlipGlobal = win.getFutureFlipTime(clock=None)
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+ frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
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+ # update/draw components on each frame
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+
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+ # check for quit (typically the Esc key)
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+ if endExpNow or defaultKeyboard.getKeys(keyList=["escape"]):
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+ core.quit()
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+
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+ # check if all components have finished
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+ if not continueRoutine: # a component has requested a forced-end of Routine
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+ break
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+ continueRoutine = False # will revert to True if at least one component still running
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+ for thisComponent in randomizerComponents:
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+ if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
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+ continueRoutine = True
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+ break # at least one component has not yet finished
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+
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+ # refresh the screen
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+ if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
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+ win.flip()
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+
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+# -------Ending Routine "randomizer"-------
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+for thisComponent in randomizerComponents:
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+ if hasattr(thisComponent, "setAutoDraw"):
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+ thisComponent.setAutoDraw(False)
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+# the Routine "randomizer" was not non-slip safe, so reset the non-slip timer
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+routineTimer.reset()
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+
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+# set up handler to look after randomisation of conditions etc
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+trials = data.TrialHandler(nReps=1, method='random',
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+ extraInfo=expInfo, originPath=-1,
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+ trialList=data.importConditions('trainingTrials_'+str(int(expInfo['participant'])%2)+'.xlsx'),
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+ seed=None, name='trials')
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+thisExp.addLoop(trials) # add the loop to the experiment
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+thisTrial = trials.trialList[0] # so we can initialise stimuli with some values
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+# abbreviate parameter names if possible (e.g. rgb = thisTrial.rgb)
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+if thisTrial != None:
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+ for paramName in thisTrial:
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+ exec('{} = thisTrial[paramName]'.format(paramName))
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+
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+for thisTrial in trials:
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+ currentLoop = trials
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+ # abbreviate parameter names if possible (e.g. rgb = thisTrial.rgb)
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+ if thisTrial != None:
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+ for paramName in thisTrial:
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+ exec('{} = thisTrial[paramName]'.format(paramName))
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+
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+ # ------Prepare to start Routine "instruction"-------
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+ continueRoutine = True
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+ # update component parameters for each repeat
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+ instruction_text.setColor(instrCol, colorSpace='rgb')
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+ instruction_text.setText(inst)
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+ start_sound.setSound('num/start.wav', hamming=True)
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+ start_sound.setVolume(1, log=False)
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+ # keep track of which components have finished
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+ instructionComponents = [instruction_text, start_sound, exclamationMark]
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+ for thisComponent in instructionComponents:
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+ thisComponent.tStart = None
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+ thisComponent.tStop = None
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+ thisComponent.tStartRefresh = None
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+ thisComponent.tStopRefresh = None
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+ if hasattr(thisComponent, 'status'):
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+ thisComponent.status = NOT_STARTED
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+ # reset timers
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+ t = 0
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+ _timeToFirstFrame = win.getFutureFlipTime(clock="now")
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+ instructionClock.reset(-_timeToFirstFrame) # t0 is time of first possible flip
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+ frameN = -1
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+
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+ # -------Run Routine "instruction"-------
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+ while continueRoutine:
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+ # get current time
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+ t = instructionClock.getTime()
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+ tThisFlip = win.getFutureFlipTime(clock=instructionClock)
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+ tThisFlipGlobal = win.getFutureFlipTime(clock=None)
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+ frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
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+ # update/draw components on each frame
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+
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+ # *instruction_text* updates
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+ if instruction_text.status == NOT_STARTED and tThisFlip >= 0.5-frameTolerance:
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+ # keep track of start time/frame for later
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+ instruction_text.frameNStart = frameN # exact frame index
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+ instruction_text.tStart = t # local t and not account for scr refresh
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+ instruction_text.tStartRefresh = tThisFlipGlobal # on global time
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+ win.timeOnFlip(instruction_text, 'tStartRefresh') # time at next scr refresh
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+ instruction_text.setAutoDraw(True)
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+ if instruction_text.status == STARTED:
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+ # is it time to stop? (based on global clock, using actual start)
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+ if tThisFlipGlobal > instruction_text.tStartRefresh + 1-frameTolerance:
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+ # keep track of stop time/frame for later
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+ instruction_text.tStop = t # not accounting for scr refresh
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+ instruction_text.frameNStop = frameN # exact frame index
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+ win.timeOnFlip(instruction_text, 'tStopRefresh') # time at next scr refresh
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+ instruction_text.setAutoDraw(False)
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+ # start/stop start_sound
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+ if start_sound.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
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+ # keep track of start time/frame for later
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+ start_sound.frameNStart = frameN # exact frame index
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+ start_sound.tStart = t # local t and not account for scr refresh
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+ start_sound.tStartRefresh = tThisFlipGlobal # on global time
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+ start_sound.play(when=win) # sync with win flip
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+
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+ # *exclamationMark* updates
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+ if exclamationMark.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
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+ # keep track of start time/frame for later
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+ exclamationMark.frameNStart = frameN # exact frame index
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+ exclamationMark.tStart = t # local t and not account for scr refresh
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+ exclamationMark.tStartRefresh = tThisFlipGlobal # on global time
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+ win.timeOnFlip(exclamationMark, 'tStartRefresh') # time at next scr refresh
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+ exclamationMark.setAutoDraw(True)
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+ if exclamationMark.status == STARTED:
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+ # is it time to stop? (based on global clock, using actual start)
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+ if tThisFlipGlobal > exclamationMark.tStartRefresh + 0.5-frameTolerance:
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+ # keep track of stop time/frame for later
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+ exclamationMark.tStop = t # not accounting for scr refresh
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+ exclamationMark.frameNStop = frameN # exact frame index
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+ win.timeOnFlip(exclamationMark, 'tStopRefresh') # time at next scr refresh
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+ exclamationMark.setAutoDraw(False)
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+
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+ # check for quit (typically the Esc key)
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+ if endExpNow or defaultKeyboard.getKeys(keyList=["escape"]):
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+ core.quit()
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+
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+ # check if all components have finished
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+ if not continueRoutine: # a component has requested a forced-end of Routine
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+ break
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+ continueRoutine = False # will revert to True if at least one component still running
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+ for thisComponent in instructionComponents:
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+ if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
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+ continueRoutine = True
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+ break # at least one component has not yet finished
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+
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+ # refresh the screen
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+ if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
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+ win.flip()
|
|
|
+
|
|
|
+ # -------Ending Routine "instruction"-------
|
|
|
+ for thisComponent in instructionComponents:
|
|
|
+ if hasattr(thisComponent, "setAutoDraw"):
|
|
|
+ thisComponent.setAutoDraw(False)
|
|
|
+ trials.addData('instruction_text.started', instruction_text.tStartRefresh)
|
|
|
+ trials.addData('instruction_text.stopped', instruction_text.tStopRefresh)
|
|
|
+ start_sound.stop() # ensure sound has stopped at end of routine
|
|
|
+ trials.addData('start_sound.started', start_sound.tStartRefresh)
|
|
|
+ trials.addData('start_sound.stopped', start_sound.tStopRefresh)
|
|
|
+ trials.addData('exclamationMark.started', exclamationMark.tStartRefresh)
|
|
|
+ trials.addData('exclamationMark.stopped', exclamationMark.tStopRefresh)
|
|
|
+ # the Routine "instruction" was not non-slip safe, so reset the non-slip timer
|
|
|
+ routineTimer.reset()
|
|
|
+
|
|
|
+ # ------Prepare to start Routine "baseline_2s"-------
|
|
|
+ continueRoutine = True
|
|
|
+ routineTimer.add(3.000000)
|
|
|
+ # update component parameters for each repeat
|
|
|
+ # keep track of which components have finished
|
|
|
+ baseline_2sComponents = [fixCross]
|
|
|
+ for thisComponent in baseline_2sComponents:
|
|
|
+ thisComponent.tStart = None
|
|
|
+ thisComponent.tStop = None
|
|
|
+ thisComponent.tStartRefresh = None
|
|
|
+ thisComponent.tStopRefresh = None
|
|
|
+ if hasattr(thisComponent, 'status'):
|
|
|
+ thisComponent.status = NOT_STARTED
|
|
|
+ # reset timers
|
|
|
+ t = 0
|
|
|
+ _timeToFirstFrame = win.getFutureFlipTime(clock="now")
|
|
|
+ baseline_2sClock.reset(-_timeToFirstFrame) # t0 is time of first possible flip
|
|
|
+ frameN = -1
|
|
|
+
|
|
|
+ # -------Run Routine "baseline_2s"-------
|
|
|
+ while continueRoutine and routineTimer.getTime() > 0:
|
|
|
+ # get current time
|
|
|
+ t = baseline_2sClock.getTime()
|
|
|
+ tThisFlip = win.getFutureFlipTime(clock=baseline_2sClock)
|
|
|
+ tThisFlipGlobal = win.getFutureFlipTime(clock=None)
|
|
|
+ frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
|
|
|
+ # update/draw components on each frame
|
|
|
+
|
|
|
+ # *fixCross* updates
|
|
|
+ if fixCross.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ fixCross.frameNStart = frameN # exact frame index
|
|
|
+ fixCross.tStart = t # local t and not account for scr refresh
|
|
|
+ fixCross.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ win.timeOnFlip(fixCross, 'tStartRefresh') # time at next scr refresh
|
|
|
+ fixCross.setAutoDraw(True)
|
|
|
+ if fixCross.status == STARTED:
|
|
|
+ # is it time to stop? (based on global clock, using actual start)
|
|
|
+ if tThisFlipGlobal > fixCross.tStartRefresh + 3-frameTolerance:
|
|
|
+ # keep track of stop time/frame for later
|
|
|
+ fixCross.tStop = t # not accounting for scr refresh
|
|
|
+ fixCross.frameNStop = frameN # exact frame index
|
|
|
+ win.timeOnFlip(fixCross, 'tStopRefresh') # time at next scr refresh
|
|
|
+ fixCross.setAutoDraw(False)
|
|
|
+
|
|
|
+ # check for quit (typically the Esc key)
|
|
|
+ if endExpNow or defaultKeyboard.getKeys(keyList=["escape"]):
|
|
|
+ core.quit()
|
|
|
+
|
|
|
+ # check if all components have finished
|
|
|
+ if not continueRoutine: # a component has requested a forced-end of Routine
|
|
|
+ break
|
|
|
+ continueRoutine = False # will revert to True if at least one component still running
|
|
|
+ for thisComponent in baseline_2sComponents:
|
|
|
+ if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
|
|
|
+ continueRoutine = True
|
|
|
+ break # at least one component has not yet finished
|
|
|
+
|
|
|
+ # refresh the screen
|
|
|
+ if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
|
|
|
+ win.flip()
|
|
|
+
|
|
|
+ # -------Ending Routine "baseline_2s"-------
|
|
|
+ for thisComponent in baseline_2sComponents:
|
|
|
+ if hasattr(thisComponent, "setAutoDraw"):
|
|
|
+ thisComponent.setAutoDraw(False)
|
|
|
+ trials.addData('fixCross.started', fixCross.tStartRefresh)
|
|
|
+ trials.addData('fixCross.stopped', fixCross.tStopRefresh)
|
|
|
+
|
|
|
+ # set up handler to look after randomisation of conditions etc
|
|
|
+ present_sounds = data.TrialHandler(nReps=1, method='sequential',
|
|
|
+ extraInfo=expInfo, originPath=-1,
|
|
|
+ trialList=data.importConditions('sounds.xlsx', selection=randomDigits(numOfReps)),
|
|
|
+ seed=None, name='present_sounds')
|
|
|
+ thisExp.addLoop(present_sounds) # add the loop to the experiment
|
|
|
+ thisPresent_sound = present_sounds.trialList[0] # so we can initialise stimuli with some values
|
|
|
+ # abbreviate parameter names if possible (e.g. rgb = thisPresent_sound.rgb)
|
|
|
+ if thisPresent_sound != None:
|
|
|
+ for paramName in thisPresent_sound:
|
|
|
+ exec('{} = thisPresent_sound[paramName]'.format(paramName))
|
|
|
+
|
|
|
+ for thisPresent_sound in present_sounds:
|
|
|
+ currentLoop = present_sounds
|
|
|
+ # abbreviate parameter names if possible (e.g. rgb = thisPresent_sound.rgb)
|
|
|
+ if thisPresent_sound != None:
|
|
|
+ for paramName in thisPresent_sound:
|
|
|
+ exec('{} = thisPresent_sound[paramName]'.format(paramName))
|
|
|
+
|
|
|
+ # ------Prepare to start Routine "digits"-------
|
|
|
+ continueRoutine = True
|
|
|
+ # update component parameters for each repeat
|
|
|
+ sound_digit.setSound(sounds, hamming=True)
|
|
|
+ sound_digit.setVolume(1, log=False)
|
|
|
+ # keep track of which components have finished
|
|
|
+ digitsComponents = [sound_digit, FixCross_answ]
|
|
|
+ for thisComponent in digitsComponents:
|
|
|
+ thisComponent.tStart = None
|
|
|
+ thisComponent.tStop = None
|
|
|
+ thisComponent.tStartRefresh = None
|
|
|
+ thisComponent.tStopRefresh = None
|
|
|
+ if hasattr(thisComponent, 'status'):
|
|
|
+ thisComponent.status = NOT_STARTED
|
|
|
+ # reset timers
|
|
|
+ t = 0
|
|
|
+ _timeToFirstFrame = win.getFutureFlipTime(clock="now")
|
|
|
+ digitsClock.reset(-_timeToFirstFrame) # t0 is time of first possible flip
|
|
|
+ frameN = -1
|
|
|
+
|
|
|
+ # -------Run Routine "digits"-------
|
|
|
+ while continueRoutine:
|
|
|
+ # get current time
|
|
|
+ t = digitsClock.getTime()
|
|
|
+ tThisFlip = win.getFutureFlipTime(clock=digitsClock)
|
|
|
+ tThisFlipGlobal = win.getFutureFlipTime(clock=None)
|
|
|
+ frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
|
|
|
+ # update/draw components on each frame
|
|
|
+ # start/stop sound_digit
|
|
|
+ if sound_digit.status == NOT_STARTED and t >= 0.0-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ sound_digit.frameNStart = frameN # exact frame index
|
|
|
+ sound_digit.tStart = t # local t and not account for scr refresh
|
|
|
+ sound_digit.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ sound_digit.play() # start the sound (it finishes automatically)
|
|
|
+
|
|
|
+ # *FixCross_answ* updates
|
|
|
+ if FixCross_answ.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ FixCross_answ.frameNStart = frameN # exact frame index
|
|
|
+ FixCross_answ.tStart = t # local t and not account for scr refresh
|
|
|
+ FixCross_answ.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ win.timeOnFlip(FixCross_answ, 'tStartRefresh') # time at next scr refresh
|
|
|
+ FixCross_answ.setAutoDraw(True)
|
|
|
+ if FixCross_answ.status == STARTED:
|
|
|
+ # is it time to stop? (based on global clock, using actual start)
|
|
|
+ if tThisFlipGlobal > FixCross_answ.tStartRefresh + 2.0-frameTolerance:
|
|
|
+ # keep track of stop time/frame for later
|
|
|
+ FixCross_answ.tStop = t # not accounting for scr refresh
|
|
|
+ FixCross_answ.frameNStop = frameN # exact frame index
|
|
|
+ win.timeOnFlip(FixCross_answ, 'tStopRefresh') # time at next scr refresh
|
|
|
+ FixCross_answ.setAutoDraw(False)
|
|
|
+
|
|
|
+ # check for quit (typically the Esc key)
|
|
|
+ if endExpNow or defaultKeyboard.getKeys(keyList=["escape"]):
|
|
|
+ core.quit()
|
|
|
+
|
|
|
+ # check if all components have finished
|
|
|
+ if not continueRoutine: # a component has requested a forced-end of Routine
|
|
|
+ break
|
|
|
+ continueRoutine = False # will revert to True if at least one component still running
|
|
|
+ for thisComponent in digitsComponents:
|
|
|
+ if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
|
|
|
+ continueRoutine = True
|
|
|
+ break # at least one component has not yet finished
|
|
|
+
|
|
|
+ # refresh the screen
|
|
|
+ if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
|
|
|
+ win.flip()
|
|
|
+
|
|
|
+ # -------Ending Routine "digits"-------
|
|
|
+ for thisComponent in digitsComponents:
|
|
|
+ if hasattr(thisComponent, "setAutoDraw"):
|
|
|
+ thisComponent.setAutoDraw(False)
|
|
|
+ sound_digit.stop() # ensure sound has stopped at end of routine
|
|
|
+ present_sounds.addData('sound_digit.started', sound_digit.tStart)
|
|
|
+ present_sounds.addData('sound_digit.stopped', sound_digit.tStop)
|
|
|
+ present_sounds.addData('FixCross_answ.started', FixCross_answ.tStartRefresh)
|
|
|
+ present_sounds.addData('FixCross_answ.stopped', FixCross_answ.tStopRefresh)
|
|
|
+ # the Routine "digits" was not non-slip safe, so reset the non-slip timer
|
|
|
+ routineTimer.reset()
|
|
|
+ thisExp.nextEntry()
|
|
|
+
|
|
|
+ # completed 1 repeats of 'present_sounds'
|
|
|
+
|
|
|
+
|
|
|
+ # ------Prepare to start Routine "retention_1s"-------
|
|
|
+ continueRoutine = True
|
|
|
+ routineTimer.add(1.000000)
|
|
|
+ # update component parameters for each repeat
|
|
|
+ # keep track of which components have finished
|
|
|
+ retention_1sComponents = [fixCross_1s]
|
|
|
+ for thisComponent in retention_1sComponents:
|
|
|
+ thisComponent.tStart = None
|
|
|
+ thisComponent.tStop = None
|
|
|
+ thisComponent.tStartRefresh = None
|
|
|
+ thisComponent.tStopRefresh = None
|
|
|
+ if hasattr(thisComponent, 'status'):
|
|
|
+ thisComponent.status = NOT_STARTED
|
|
|
+ # reset timers
|
|
|
+ t = 0
|
|
|
+ _timeToFirstFrame = win.getFutureFlipTime(clock="now")
|
|
|
+ retention_1sClock.reset(-_timeToFirstFrame) # t0 is time of first possible flip
|
|
|
+ frameN = -1
|
|
|
+
|
|
|
+ # -------Run Routine "retention_1s"-------
|
|
|
+ while continueRoutine and routineTimer.getTime() > 0:
|
|
|
+ # get current time
|
|
|
+ t = retention_1sClock.getTime()
|
|
|
+ tThisFlip = win.getFutureFlipTime(clock=retention_1sClock)
|
|
|
+ tThisFlipGlobal = win.getFutureFlipTime(clock=None)
|
|
|
+ frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
|
|
|
+ # update/draw components on each frame
|
|
|
+
|
|
|
+ # *fixCross_1s* updates
|
|
|
+ if fixCross_1s.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ fixCross_1s.frameNStart = frameN # exact frame index
|
|
|
+ fixCross_1s.tStart = t # local t and not account for scr refresh
|
|
|
+ fixCross_1s.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ win.timeOnFlip(fixCross_1s, 'tStartRefresh') # time at next scr refresh
|
|
|
+ fixCross_1s.setAutoDraw(True)
|
|
|
+ if fixCross_1s.status == STARTED:
|
|
|
+ # is it time to stop? (based on global clock, using actual start)
|
|
|
+ if tThisFlipGlobal > fixCross_1s.tStartRefresh + 1.0-frameTolerance:
|
|
|
+ # keep track of stop time/frame for later
|
|
|
+ fixCross_1s.tStop = t # not accounting for scr refresh
|
|
|
+ fixCross_1s.frameNStop = frameN # exact frame index
|
|
|
+ win.timeOnFlip(fixCross_1s, 'tStopRefresh') # time at next scr refresh
|
|
|
+ fixCross_1s.setAutoDraw(False)
|
|
|
+
|
|
|
+ # check for quit (typically the Esc key)
|
|
|
+ if endExpNow or defaultKeyboard.getKeys(keyList=["escape"]):
|
|
|
+ core.quit()
|
|
|
+
|
|
|
+ # check if all components have finished
|
|
|
+ if not continueRoutine: # a component has requested a forced-end of Routine
|
|
|
+ break
|
|
|
+ continueRoutine = False # will revert to True if at least one component still running
|
|
|
+ for thisComponent in retention_1sComponents:
|
|
|
+ if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
|
|
|
+ continueRoutine = True
|
|
|
+ break # at least one component has not yet finished
|
|
|
+
|
|
|
+ # refresh the screen
|
|
|
+ if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
|
|
|
+ win.flip()
|
|
|
+
|
|
|
+ # -------Ending Routine "retention_1s"-------
|
|
|
+ for thisComponent in retention_1sComponents:
|
|
|
+ if hasattr(thisComponent, "setAutoDraw"):
|
|
|
+ thisComponent.setAutoDraw(False)
|
|
|
+ trials.addData('fixCross_1s.started', fixCross_1s.tStartRefresh)
|
|
|
+ trials.addData('fixCross_1s.stopped', fixCross_1s.tStopRefresh)
|
|
|
+
|
|
|
+ # ------Prepare to start Routine "repeat"-------
|
|
|
+ continueRoutine = True
|
|
|
+ # update component parameters for each repeat
|
|
|
+ if skip_mic==1:
|
|
|
+ continueRoutine = False
|
|
|
+ mic_1 = microphone.AdvAudioCapture(name='mic_1', saveDir=wavDirName, stereo=False, chnl=0)
|
|
|
+ # keep track of which components have finished
|
|
|
+ repeatComponents = [mic_1, mic_image]
|
|
|
+ for thisComponent in repeatComponents:
|
|
|
+ thisComponent.tStart = None
|
|
|
+ thisComponent.tStop = None
|
|
|
+ thisComponent.tStartRefresh = None
|
|
|
+ thisComponent.tStopRefresh = None
|
|
|
+ if hasattr(thisComponent, 'status'):
|
|
|
+ thisComponent.status = NOT_STARTED
|
|
|
+ # reset timers
|
|
|
+ t = 0
|
|
|
+ _timeToFirstFrame = win.getFutureFlipTime(clock="now")
|
|
|
+ repeatClock.reset(-_timeToFirstFrame) # t0 is time of first possible flip
|
|
|
+ frameN = -1
|
|
|
+
|
|
|
+ # -------Run Routine "repeat"-------
|
|
|
+ while continueRoutine:
|
|
|
+ # get current time
|
|
|
+ t = repeatClock.getTime()
|
|
|
+ tThisFlip = win.getFutureFlipTime(clock=repeatClock)
|
|
|
+ tThisFlipGlobal = win.getFutureFlipTime(clock=None)
|
|
|
+ frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
|
|
|
+ # update/draw components on each frame
|
|
|
+
|
|
|
+ # *mic_1* updates
|
|
|
+ if mic_1.status == NOT_STARTED and t >= 0-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ mic_1.frameNStart = frameN # exact frame index
|
|
|
+ mic_1.tStart = t # local t and not account for scr refresh
|
|
|
+ mic_1.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ win.timeOnFlip(mic_1, 'tStartRefresh') # time at next scr refresh
|
|
|
+ mic_1.status = STARTED
|
|
|
+ mic_1.record(sec=micDuration, block=False) # start the recording thread
|
|
|
+
|
|
|
+ if mic_1.status == STARTED and not mic_1.recorder.running:
|
|
|
+ mic_1.status = FINISHED
|
|
|
+
|
|
|
+ # *mic_image* updates
|
|
|
+ if mic_image.status == NOT_STARTED and tThisFlip >= 0-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ mic_image.frameNStart = frameN # exact frame index
|
|
|
+ mic_image.tStart = t # local t and not account for scr refresh
|
|
|
+ mic_image.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ win.timeOnFlip(mic_image, 'tStartRefresh') # time at next scr refresh
|
|
|
+ mic_image.setAutoDraw(True)
|
|
|
+ if mic_image.status == STARTED:
|
|
|
+ # is it time to stop? (based on global clock, using actual start)
|
|
|
+ if tThisFlipGlobal > mic_image.tStartRefresh + micDuration-frameTolerance:
|
|
|
+ # keep track of stop time/frame for later
|
|
|
+ mic_image.tStop = t # not accounting for scr refresh
|
|
|
+ mic_image.frameNStop = frameN # exact frame index
|
|
|
+ win.timeOnFlip(mic_image, 'tStopRefresh') # time at next scr refresh
|
|
|
+ mic_image.setAutoDraw(False)
|
|
|
+
|
|
|
+ # check for quit (typically the Esc key)
|
|
|
+ if endExpNow or defaultKeyboard.getKeys(keyList=["escape"]):
|
|
|
+ core.quit()
|
|
|
+
|
|
|
+ # check if all components have finished
|
|
|
+ if not continueRoutine: # a component has requested a forced-end of Routine
|
|
|
+ break
|
|
|
+ continueRoutine = False # will revert to True if at least one component still running
|
|
|
+ for thisComponent in repeatComponents:
|
|
|
+ if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
|
|
|
+ continueRoutine = True
|
|
|
+ break # at least one component has not yet finished
|
|
|
+
|
|
|
+ # refresh the screen
|
|
|
+ if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
|
|
|
+ win.flip()
|
|
|
+
|
|
|
+ # -------Ending Routine "repeat"-------
|
|
|
+ for thisComponent in repeatComponents:
|
|
|
+ if hasattr(thisComponent, "setAutoDraw"):
|
|
|
+ thisComponent.setAutoDraw(False)
|
|
|
+ # mic_1 stop & responses
|
|
|
+ mic_1.stop() # sometimes helpful
|
|
|
+ if not mic_1.savedFile:
|
|
|
+ mic_1.savedFile = None
|
|
|
+ # store data for trials (TrialHandler)
|
|
|
+ trials.addData('mic_1.filename', mic_1.savedFile)
|
|
|
+ trials.addData('mic_1.started', mic_1.tStart)
|
|
|
+ trials.addData('mic_1.stopped', mic_1.tStop)
|
|
|
+ trials.addData('mic_image.started', mic_image.tStartRefresh)
|
|
|
+ trials.addData('mic_image.stopped', mic_image.tStopRefresh)
|
|
|
+ # the Routine "repeat" was not non-slip safe, so reset the non-slip timer
|
|
|
+ routineTimer.reset()
|
|
|
+
|
|
|
+ # ------Prepare to start Routine "end_block"-------
|
|
|
+ continueRoutine = True
|
|
|
+ # update component parameters for each repeat
|
|
|
+ end.setSound('num/end_block.wav', hamming=True)
|
|
|
+ end.setVolume(1, log=False)
|
|
|
+ # keep track of which components have finished
|
|
|
+ end_blockComponents = [end, FixCross_end]
|
|
|
+ for thisComponent in end_blockComponents:
|
|
|
+ thisComponent.tStart = None
|
|
|
+ thisComponent.tStop = None
|
|
|
+ thisComponent.tStartRefresh = None
|
|
|
+ thisComponent.tStopRefresh = None
|
|
|
+ if hasattr(thisComponent, 'status'):
|
|
|
+ thisComponent.status = NOT_STARTED
|
|
|
+ # reset timers
|
|
|
+ t = 0
|
|
|
+ _timeToFirstFrame = win.getFutureFlipTime(clock="now")
|
|
|
+ end_blockClock.reset(-_timeToFirstFrame) # t0 is time of first possible flip
|
|
|
+ frameN = -1
|
|
|
+
|
|
|
+ # -------Run Routine "end_block"-------
|
|
|
+ while continueRoutine:
|
|
|
+ # get current time
|
|
|
+ t = end_blockClock.getTime()
|
|
|
+ tThisFlip = win.getFutureFlipTime(clock=end_blockClock)
|
|
|
+ tThisFlipGlobal = win.getFutureFlipTime(clock=None)
|
|
|
+ frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
|
|
|
+ # update/draw components on each frame
|
|
|
+ # start/stop end
|
|
|
+ if end.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ end.frameNStart = frameN # exact frame index
|
|
|
+ end.tStart = t # local t and not account for scr refresh
|
|
|
+ end.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ end.play(when=win) # sync with win flip
|
|
|
+
|
|
|
+ # *FixCross_end* updates
|
|
|
+ if FixCross_end.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ FixCross_end.frameNStart = frameN # exact frame index
|
|
|
+ FixCross_end.tStart = t # local t and not account for scr refresh
|
|
|
+ FixCross_end.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ win.timeOnFlip(FixCross_end, 'tStartRefresh') # time at next scr refresh
|
|
|
+ FixCross_end.setAutoDraw(True)
|
|
|
+ if FixCross_end.status == STARTED:
|
|
|
+ # is it time to stop? (based on global clock, using actual start)
|
|
|
+ if tThisFlipGlobal > FixCross_end.tStartRefresh + 5.0-frameTolerance:
|
|
|
+ # keep track of stop time/frame for later
|
|
|
+ FixCross_end.tStop = t # not accounting for scr refresh
|
|
|
+ FixCross_end.frameNStop = frameN # exact frame index
|
|
|
+ win.timeOnFlip(FixCross_end, 'tStopRefresh') # time at next scr refresh
|
|
|
+ FixCross_end.setAutoDraw(False)
|
|
|
+
|
|
|
+ # check for quit (typically the Esc key)
|
|
|
+ if endExpNow or defaultKeyboard.getKeys(keyList=["escape"]):
|
|
|
+ core.quit()
|
|
|
+
|
|
|
+ # check if all components have finished
|
|
|
+ if not continueRoutine: # a component has requested a forced-end of Routine
|
|
|
+ break
|
|
|
+ continueRoutine = False # will revert to True if at least one component still running
|
|
|
+ for thisComponent in end_blockComponents:
|
|
|
+ if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
|
|
|
+ continueRoutine = True
|
|
|
+ break # at least one component has not yet finished
|
|
|
+
|
|
|
+ # refresh the screen
|
|
|
+ if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
|
|
|
+ win.flip()
|
|
|
+
|
|
|
+ # -------Ending Routine "end_block"-------
|
|
|
+ for thisComponent in end_blockComponents:
|
|
|
+ if hasattr(thisComponent, "setAutoDraw"):
|
|
|
+ thisComponent.setAutoDraw(False)
|
|
|
+ end.stop() # ensure sound has stopped at end of routine
|
|
|
+ trials.addData('end.started', end.tStartRefresh)
|
|
|
+ trials.addData('end.stopped', end.tStopRefresh)
|
|
|
+ trials.addData('FixCross_end.started', FixCross_end.tStartRefresh)
|
|
|
+ trials.addData('FixCross_end.stopped', FixCross_end.tStopRefresh)
|
|
|
+ # the Routine "end_block" was not non-slip safe, so reset the non-slip timer
|
|
|
+ routineTimer.reset()
|
|
|
+ thisExp.nextEntry()
|
|
|
+
|
|
|
+# completed 1 repeats of 'trials'
|
|
|
+
|
|
|
+
|
|
|
+# ------Prepare to start Routine "rest"-------
|
|
|
+continueRoutine = True
|
|
|
+# update component parameters for each repeat
|
|
|
+rest_instruction.setColor('white', colorSpace='rgb')
|
|
|
+rest_instruction.setText('Конец тренировки')
|
|
|
+key_resp_2.keys = []
|
|
|
+key_resp_2.rt = []
|
|
|
+_key_resp_2_allKeys = []
|
|
|
+# keep track of which components have finished
|
|
|
+restComponents = [rest_instruction, key_resp_2]
|
|
|
+for thisComponent in restComponents:
|
|
|
+ thisComponent.tStart = None
|
|
|
+ thisComponent.tStop = None
|
|
|
+ thisComponent.tStartRefresh = None
|
|
|
+ thisComponent.tStopRefresh = None
|
|
|
+ if hasattr(thisComponent, 'status'):
|
|
|
+ thisComponent.status = NOT_STARTED
|
|
|
+# reset timers
|
|
|
+t = 0
|
|
|
+_timeToFirstFrame = win.getFutureFlipTime(clock="now")
|
|
|
+restClock.reset(-_timeToFirstFrame) # t0 is time of first possible flip
|
|
|
+frameN = -1
|
|
|
+
|
|
|
+# -------Run Routine "rest"-------
|
|
|
+while continueRoutine:
|
|
|
+ # get current time
|
|
|
+ t = restClock.getTime()
|
|
|
+ tThisFlip = win.getFutureFlipTime(clock=restClock)
|
|
|
+ tThisFlipGlobal = win.getFutureFlipTime(clock=None)
|
|
|
+ frameN = frameN + 1 # number of completed frames (so 0 is the first frame)
|
|
|
+ # update/draw components on each frame
|
|
|
+
|
|
|
+ # *rest_instruction* updates
|
|
|
+ if rest_instruction.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ rest_instruction.frameNStart = frameN # exact frame index
|
|
|
+ rest_instruction.tStart = t # local t and not account for scr refresh
|
|
|
+ rest_instruction.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ win.timeOnFlip(rest_instruction, 'tStartRefresh') # time at next scr refresh
|
|
|
+ rest_instruction.setAutoDraw(True)
|
|
|
+
|
|
|
+ # *key_resp_2* updates
|
|
|
+ waitOnFlip = False
|
|
|
+ if key_resp_2.status == NOT_STARTED and tThisFlip >= 0.0-frameTolerance:
|
|
|
+ # keep track of start time/frame for later
|
|
|
+ key_resp_2.frameNStart = frameN # exact frame index
|
|
|
+ key_resp_2.tStart = t # local t and not account for scr refresh
|
|
|
+ key_resp_2.tStartRefresh = tThisFlipGlobal # on global time
|
|
|
+ win.timeOnFlip(key_resp_2, 'tStartRefresh') # time at next scr refresh
|
|
|
+ key_resp_2.status = STARTED
|
|
|
+ # keyboard checking is just starting
|
|
|
+ waitOnFlip = True
|
|
|
+ win.callOnFlip(key_resp_2.clock.reset) # t=0 on next screen flip
|
|
|
+ win.callOnFlip(key_resp_2.clearEvents, eventType='keyboard') # clear events on next screen flip
|
|
|
+ if key_resp_2.status == STARTED and not waitOnFlip:
|
|
|
+ theseKeys = key_resp_2.getKeys(keyList=['space'], waitRelease=False)
|
|
|
+ _key_resp_2_allKeys.extend(theseKeys)
|
|
|
+ if len(_key_resp_2_allKeys):
|
|
|
+ key_resp_2.keys = _key_resp_2_allKeys[-1].name # just the last key pressed
|
|
|
+ key_resp_2.rt = _key_resp_2_allKeys[-1].rt
|
|
|
+ # a response ends the routine
|
|
|
+ continueRoutine = False
|
|
|
+
|
|
|
+ # check for quit (typically the Esc key)
|
|
|
+ if endExpNow or defaultKeyboard.getKeys(keyList=["escape"]):
|
|
|
+ core.quit()
|
|
|
+
|
|
|
+ # check if all components have finished
|
|
|
+ if not continueRoutine: # a component has requested a forced-end of Routine
|
|
|
+ break
|
|
|
+ continueRoutine = False # will revert to True if at least one component still running
|
|
|
+ for thisComponent in restComponents:
|
|
|
+ if hasattr(thisComponent, "status") and thisComponent.status != FINISHED:
|
|
|
+ continueRoutine = True
|
|
|
+ break # at least one component has not yet finished
|
|
|
+
|
|
|
+ # refresh the screen
|
|
|
+ if continueRoutine: # don't flip if this routine is over or we'll get a blank screen
|
|
|
+ win.flip()
|
|
|
+
|
|
|
+# -------Ending Routine "rest"-------
|
|
|
+for thisComponent in restComponents:
|
|
|
+ if hasattr(thisComponent, "setAutoDraw"):
|
|
|
+ thisComponent.setAutoDraw(False)
|
|
|
+thisExp.addData('rest_instruction.started', rest_instruction.tStartRefresh)
|
|
|
+thisExp.addData('rest_instruction.stopped', rest_instruction.tStopRefresh)
|
|
|
+# check responses
|
|
|
+if key_resp_2.keys in ['', [], None]: # No response was made
|
|
|
+ key_resp_2.keys = None
|
|
|
+thisExp.addData('key_resp_2.keys',key_resp_2.keys)
|
|
|
+if key_resp_2.keys != None: # we had a response
|
|
|
+ thisExp.addData('key_resp_2.rt', key_resp_2.rt)
|
|
|
+thisExp.addData('key_resp_2.started', key_resp_2.tStartRefresh)
|
|
|
+thisExp.addData('key_resp_2.stopped', key_resp_2.tStopRefresh)
|
|
|
+thisExp.nextEntry()
|
|
|
+# the Routine "rest" was not non-slip safe, so reset the non-slip timer
|
|
|
+routineTimer.reset()
|
|
|
+
|
|
|
+# Flip one final time so any remaining win.callOnFlip()
|
|
|
+# and win.timeOnFlip() tasks get executed before quitting
|
|
|
+win.flip()
|
|
|
+
|
|
|
+# these shouldn't be strictly necessary (should auto-save)
|
|
|
+thisExp.saveAsWideText(filename+'.csv')
|
|
|
+thisExp.saveAsPickle(filename)
|
|
|
+logging.flush()
|
|
|
+# make sure everything is closed down
|
|
|
+thisExp.abort() # or data files will save again on exit
|
|
|
+win.close()
|
|
|
+core.quit()
|