VRWallExp_2017-05-22_11-42-13_Test_-0.3_N_.csv 1.5 KB

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  1. DateTime; MotiveExpTimeSecs; Event; EventArguments
  2. WARNING:root:0.0; wait_duration; {'duration': 1.0}
  3. WARNING:root:0.0; fade_to_black; {'speed': 0.125, 'meshes': [<Mesh(name='Arena', position_rel=Translation(x=-0.257165491581, y=0.891665697098, z=0.0232767686248), position_glob=(-0.25716549, 0.8916657, 0.023276769), rotation=RotationQuaternion(w=-0.999999165535, x=-0.000432812958024, y=0.000824619899504, z=-0.000994825735688))]}
  4. WARNING:root:0.0; set_scene_to; {'app': RatcaveApp(width=1920, height=1080), 'new_scene': <Scene(name='Arena with Wall'), meshes=[<Mesh(name='Arena', position_rel=Translation(x=-1.52985251134e-07, y=-3.02990272871e-08, z=-7.50025108687e-08), position_glob=(-0.2571567, 0.8916533, 0.02328214), rotation=RotationEulerDegrees(x=0.0, y=0.0, z=0.0))], light=<Light(name='UnnamedLight', position_rel=Translation(x=-0.189271301031, y=2.62575936317, z=0.0892423018813), position_glob=(-0.1892713, 2.6257594, 0.089242302), rotation=RotationEulerDegrees(x=0.0, y=0.0, z=0.0)), camera=<Camera(name='UnnamedCamera', position_rel=Translation(x=0.0, y=0.0, z=0.0), position_glob=(0.0, 0.0, 0.0), rotation=RotationQuaternion(w=1.0, x=0.0, y=-0.0, z=0.0))>}
  5. WARNING:root:0.0; fade_to_white; {'speed': 0.125, 'meshes': [<Mesh(name='Arena', position_rel=Translation(x=-0.257148593664, y=0.891669988632, z=0.0232708752155), position_glob=(-0.25714859, 0.89166999, 0.023270875), rotation=RotationQuaternion(w=-0.999999165535, x=-0.000438759481767, y=0.000827163108625, z=-0.000990841188468))]}