Scheduled service maintenance on November 22


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pulse.xml 3.0 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <?xml-stylesheet type="text/xsl" href="odmlTerms.xsl" xmlns:odml="http://www.g-node.org/odml"?>
  3. <!-- ********************************************************* -->
  4. <!-- pulse stimulus -->
  5. <!-- ********************************************************* -->
  6. <odML version="1.1">
  7. <repository>http://portal.g-node.org/odml/terminologies/v1.1/terminologies.xml</repository>
  8. <version>1.0</version>
  9. <date>2011-01-21</date>
  10. <section>
  11. <type>stimulus/pulse</type>
  12. <name>Pulse</name>
  13. <definition/>
  14. <property>
  15. <name>Modality</name>
  16. <value>
  17. </value>
  18. <definition>The stimulus modality like acoustic, haptic, light etc.</definition>
  19. <type>string</type></property>
  20. <property>
  21. <name>Duration</name>
  22. <value>
  23. </value>
  24. <definition>The duration of the stimulus in seconds.</definition>
  25. <type>float</type><unit>s</unit></property>
  26. <property>
  27. <name>TemporalOffset</name>
  28. <value>
  29. </value>
  30. <definition>The temporal offset (with respect to the begin of the recorded trial) with which this stimulus was
  31. presented.
  32. </definition>
  33. <type>float</type><unit>s</unit></property>
  34. <property>
  35. <name>Function</name>
  36. <value>
  37. </value>
  38. <definition>The function of the described stimulus. E.g. if the white noise constituted the carrier.</definition>
  39. <type>string</type></property>
  40. <property>
  41. <name>OutputChannel</name>
  42. <value>
  43. </value>
  44. <definition>The physical output device (e.g. an analog output channel, a monitor screen, the same loudspeaker,
  45. etc.). This information can be used to explicitly express that several stimuli (that share the same
  46. OutputChannel) are jointly presented.
  47. </definition>
  48. <type>string</type></property>
  49. <property>
  50. <name>IntensityOffset</name>
  51. <value>
  52. </value>
  53. <definition>The "background" onto which the pulse is added.</definition>
  54. <type>float</type></property>
  55. <property>
  56. <name>Position</name>
  57. <value>
  58. </value>
  59. <definition>The position of the stimulus on e.g the screen. Specified as a 2-tuple (x;y). By default this position
  60. refers to the top-left corner of the object or its bounding box.
  61. </definition>
  62. <type>2-tuple</type></property>
  63. <property>
  64. <name>PositionReference</name>
  65. <value>top-left
  66. , center
  67. , bottom-right
  68. </value>
  69. <definition>By default stimulus positions are specified by the coordinates of the top-left corner (or of the
  70. bounding box). Use this property for other definitions.
  71. </definition>
  72. <type>string</type></property>
  73. <property>
  74. <name>SpatialExtent</name>
  75. <value>
  76. </value>
  77. <definition>The spatial extend of the presented stimulus (width;height) e.g. (1024;768).</definition>
  78. <type>2-tuple</type></property>
  79. </section>
  80. </odML>