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- <?xml version="1.0" encoding="UTF-8"?>
- <?xml-stylesheet type="text/xsl" href="odmlTerms.xsl" xmlns:odml="http://www.g-node.org/odml"?>
- <!-- ********************************************************* -->
- <!-- White Noise stimulus -->
- <!-- ********************************************************* -->
- <odML version="1.1">
- <version>1.0</version>
- <date>2011-01-21</date>
- <repository>https://terminologies.g-node.org/v1.1/terminologies.xml</repository>
- <section>
- <type>stimulus/white_noise</type>
- <name>WhiteNoise</name>
- <definition>Property definitions to describe a white noise stimulus.</definition>
- <property>
- <name>Modality</name>
- <definition>The stimulus modality like acoustic, haptic, light etc.</definition>
- <type>string</type>
- </property>
- <property>
- <name>Duration</name>
- <definition>The duration of the stimulus in seconds.</definition>
- <type>float</type>
- <unit>s</unit>
- </property>
- <property>
- <name>OffsetTime</name>
- <definition>The temporal offset (with respect to the begin of the recorded trial) with which this stimulus was
- presented.
- </definition>
- <type>float</type>
- <unit>s</unit>
- </property>
- <property>
- <name>Function</name>
- <definition>The function of the described stimulus. E.g. if the white noise constituted the carrier.</definition>
- <type>string</type>
- </property>
- <property>
- <name>OutputChannel</name>
- <definition>The physical output device (e.g. an analog output channel, a monitor screen, the same loudspeaker,
- etc.). This information can be used to explicitly express that several stimuli (that share the same
- OutputChannel) are jointly presented.
- </definition>
- <type>string</type>
- </property>
- <property>
- <name>Mean</name>
- <definition>The mean intensity of the white noise stimulus.</definition>
- <type>float</type>
- </property>
- <property>
- <name>Variance</name>
- <definition>The variance of the white noise stimulus.</definition>
- <type>float</type>
- </property>
- <property>
- <name>LowerCutoffFrequency</name>
- <definition>The low frequency cutoff of the highpass filter with which the stimulus was filtered. (Lowest
- frequency may also be limited by the stimulus duration)
- </definition>
- <type>float</type>
- <unit>Hz</unit>
- </property>
- <property>
- <name>UpperCutoffFrequency</name>
- <definition>The upper frequency cutoff of lowpass filter with which the stimulus was filtered. (Upper cutoff may
- also be defined by the nyquist frequency, respective the sample rate.)
- </definition>
- <type>float</type>
- <unit>Hz</unit>
- </property>
- <property>
- <name>Filter</name>
- <definition>The filter method applied to limit the frequency content of the stimulus.</definition>
- <type>string</type>
- </property>
- <property>
- <name>Position</name>
- <definition>The position of the stimulus on e.g the screen. Specified as a 2-tuple (x;y). By default this position
- refers to the top-left corner of the object or its bounding box.
- </definition>
- <type>2-tuple</type>
- </property>
- <property>
- <name>PositionReference</name>
- <value>[top-left, center, bottom-right]</value>
- <definition>By default stimulus positions are specified by the coordinates of the top-left corner (or of the
- bounding box). Use this property for other definitions.
- </definition>
- <type>string</type>
- </property>
- <property>
- <name>SpatialExtent</name>
- <definition>The spatial extend of the presented stimulus (width;height) e.g. (1024;768).</definition>
- <type>2-tuple</type>
- </property>
- </section>
- </odML>
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