sine_wave.xml 3.8 KB

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  1. <?xml version="1.0" encoding="ISO-8859-1"?>
  2. <?xml-stylesheet type="text/xsl" href="odmlTerms.xsl" xmlns:odml="http://www.g-node.org/odml"?>
  3. <!-- ********************************************************* -->
  4. <!-- Sinewave stimulus -->
  5. <!-- ********************************************************* -->
  6. <odML version="1">
  7. <repository>http://portal.g-node.org/odml/terminologies/v1.0/terminologies.xml</repository>
  8. <version>1.0</version>
  9. <date>2011-01-21</date>
  10. <section>
  11. <type>stimulus/sine_wave</type>
  12. <name>Sinewave</name>
  13. <definition>Properties to describe a sinewave stimulus.</definition>
  14. <property>
  15. <name>Modality</name>
  16. <value>
  17. <type>string</type>
  18. </value>
  19. <definition>The stimulus modality like acoustic, haptic, light etc.</definition>
  20. </property>
  21. <property>
  22. <name>Duration</name>
  23. <value>
  24. <type>float</type>
  25. <unit>s</unit>
  26. </value>
  27. <definition>The duration of the stimulus in seconds.</definition>
  28. </property>
  29. <property>
  30. <name>TemporalOffset</name>
  31. <value>
  32. <type>float</type>
  33. <unit>s</unit>
  34. </value>
  35. <definition>The temporal offset (with respect to the begin of the recorded trial) with which this stimulus was
  36. presented.
  37. </definition>
  38. </property>
  39. <property>
  40. <name>Function</name>
  41. <value>
  42. <type>string</type>
  43. </value>
  44. <definition>The function of the described stimulus. E.g. if the white noise constituted the carrier.</definition>
  45. </property>
  46. <property>
  47. <name>OutputChannel</name>
  48. <value>
  49. <type>string</type>
  50. </value>
  51. <definition>The physical output device (e.g. an analog output channel, a monitor screen, the same loudspeaker,
  52. etc.). This information can be used to explicitly express that several stimuli (that share the same
  53. OutputChannel) are jointly presented.
  54. </definition>
  55. </property>
  56. <property>
  57. <name>Frequency</name>
  58. <value>
  59. <type>float</type>
  60. <unit>Hz</unit>
  61. </value>
  62. <definition>The frequency of the sinwave stimulation.</definition>
  63. </property>
  64. <property>
  65. <name>Phase</name>
  66. <value>
  67. <type>float</type>
  68. <unit>Hz</unit>
  69. </value>
  70. <definition>Phase shift of the sinewave.</definition>
  71. </property>
  72. <property>
  73. <name>Amplitude</name>
  74. <value>
  75. <type>float</type>
  76. </value>
  77. <definition>Amplitude of the sinewave modulation.</definition>
  78. </property>
  79. <property>
  80. <name>MeanIntensity</name>
  81. <value>
  82. <type>float</type>
  83. </value>
  84. <definition>The mean intensity of the stimulus.</definition>
  85. </property>
  86. <property>
  87. <name>Position</name>
  88. <value>
  89. <type>2-tuple</type>
  90. </value>
  91. <definition>The position of the stimulus on e.g the screen. Specified as a 2-tuple (x;y). By default this position
  92. refers to the top-left corner of the object or its bounding box.
  93. </definition>
  94. </property>
  95. <property>
  96. <name>PositionReference</name>
  97. <value>top-left
  98. <type>string</type>
  99. </value>
  100. <value>center
  101. <type>string</type>
  102. </value>
  103. <value>bottom-right
  104. <type>string</type>
  105. </value>
  106. <definition>By default stimulus positions are specified by the coordinates of the top-left corner (or of the
  107. bounding box). Use this property for other definitions.
  108. </definition>
  109. </property>
  110. <property>
  111. <name>SpatialExtent</name>
  112. <value>
  113. <type>2-tuple</type>
  114. </value>
  115. <definition>The spatial extend of the presented stimulus (width;height) e.g. (1024;768).</definition>
  116. </property>
  117. </section>
  118. </odML>