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random_dot.xml 4.2 KB

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  1. <?xml version="1.0" encoding="ISO-8859-1"?>
  2. <?xml-stylesheet type="text/xsl" href="odmlTerms.xsl" xmlns:odml="http://www.g-node.org/odml"?>
  3. <!-- ********************************************************* -->
  4. <!-- Random dot stimulus -->
  5. <!-- ********************************************************* -->
  6. <odML version="1">
  7. <repository>http://portal.g-node.org/odml/terminologies/v1.0/terminologies.xml</repository>
  8. <version>1.0</version>
  9. <date>2011-01-21</date>
  10. <section>
  11. <type>stimulus/random_dot</type>
  12. <name>RandomDot</name>
  13. <definition>Properties to describe a random dot stimulus.</definition>
  14. <property>
  15. <name>Modality</name>
  16. <value>
  17. <type>string</type>
  18. </value>
  19. <definition>The stimulus modality like acoustic, haptic, light etc.</definition>
  20. </property>
  21. <property>
  22. <name>Duration</name>
  23. <value>
  24. <type>float</type>
  25. <unit>s</unit>
  26. </value>
  27. <definition>The duration of the stimulus in seconds.</definition>
  28. </property>
  29. <property>
  30. <name>TemporalOffset</name>
  31. <value>
  32. <type>float</type>
  33. <unit>s</unit>
  34. </value>
  35. <definition>The temporal offset (with respect to the begin of the recorded trial) with which this stimulus was presented.</definition>
  36. </property>
  37. <property>
  38. <name>Function</name>
  39. <value>
  40. <type>string</type>
  41. </value>
  42. <definition>The function of the described stimulus. E.g. if the white noise constituted the carrier.</definition>
  43. </property>
  44. <property>
  45. <name>OutputChannel</name>
  46. <value>
  47. <type>string</type>
  48. </value>
  49. <definition>The physical output device (e.g. an analog output channel, a monitor screen, the same loudspeaker, etc.). This
  50. information can be used to explicitely express that several stimuli (that share the same OutputChannel) are jointly presented.</definition>
  51. </property>
  52. <property>
  53. <name>DotCount</name>
  54. <value>
  55. <type>int</type>
  56. </value>
  57. <definition>The number of random dots placed on the screen.</definition>
  58. </property>
  59. <property>
  60. <name>DotHorizontalExtent</name>
  61. <value>
  62. <type>float</type>
  63. </value>
  64. <definition>The width of a single dot given in &#176;.</definition>
  65. </property>
  66. <property>
  67. <name>DotVerticalExtent</name>
  68. <value>
  69. <type>float</type>
  70. </value>
  71. <definition>The height of a single dot in &#176;.</definition>
  72. </property>
  73. <property>
  74. <name>DotPixelHeight</name>
  75. <value>
  76. <type>int</type>
  77. </value>
  78. <definition>The height of a single dot in pixel.</definition>
  79. </property>
  80. <property>
  81. <name>DotPixelWidth</name>
  82. <value>
  83. <type>int</type>
  84. </value>
  85. <definition>The width of a single dot given in pixel.</definition>
  86. </property>
  87. <property>
  88. <name>DotSize</name>
  89. <value>
  90. <type>2-tuple</type>
  91. </value>
  92. <definition>The size of a single dot specified as 2-tuple (width;height).</definition>
  93. </property>
  94. <property>
  95. <name>Position</name>
  96. <value>
  97. <type>2-tuple</type>
  98. </value>
  99. <definition>The position of the stimulus on e.g the screen. Specified as a 2-tuple (x;y). By default this position refers to the top-left corner of the object or its bounding box.</definition>
  100. </property>
  101. <property>
  102. <name>PositionReference</name>
  103. <value>top-left
  104. <type>string</type>
  105. </value>
  106. <value>center
  107. <type>string</type>
  108. </value>
  109. <value>bottom-right
  110. <type>string</type>
  111. </value>
  112. <definition>By default stimulus positions are specified by the coordinates of the top-left corner (or of the bounding box). Use this property for other definitions.</definition>
  113. </property>
  114. <property>
  115. <name>SpatialExtent</name>
  116. <value>
  117. <type>2-tuple</type>
  118. </value>
  119. <definition>The spatial extend of the presented stimulus (width;height) e.g. (1024;768).</definition>
  120. </property>
  121. </section>
  122. </odML>