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- using System;
- using System.Linq;
- using System.Runtime.CompilerServices;
- using UnityEngine;
- using UnityEngine.VFX;
- namespace UnityEditor.VFX
- {
- class VFXExpressionSampleCameraBuffer : VFXExpression
- {
- public VFXExpressionSampleCameraBuffer() : this(VFXCameraBufferValue.Default, VFXValue<Vector2>.Default, VFXValue<Vector2>.Default)
- {
- }
- public VFXExpressionSampleCameraBuffer(VFXExpression cameraBuffer, VFXExpression pixelDimensions, VFXExpression uv)
- : base(Flags.InvalidOnCPU, new VFXExpression[3] { cameraBuffer, pixelDimensions, uv })
- {
- }
- sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.None; } }
- sealed public override VFXValueType valueType { get { return VFXValueType.Float4; } }
- public sealed override string GetCodeString(string[] parents)
- {
- return string.Format("SAMPLE_TEXTURE2D_X_LOD({0}, sampler{0}, {2}*{1}*{0}_TexelSize, 0)", parents[0], parents[1], parents[2]);
- }
- }
- }
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