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- using System;
- using System.Linq;
- using System.Runtime.CompilerServices;
- using UnityEngine;
- using UnityEngine.VFX;
- namespace UnityEditor.VFX
- {
- class VFXExpressionLoadTexture2D : VFXExpression
- {
- public VFXExpressionLoadTexture2D() : this(VFXTexture2DValue.Default, VFXValue<Vector3>.Default)
- {
- }
- public VFXExpressionLoadTexture2D(VFXExpression texture, VFXExpression location)
- : base(Flags.InvalidOnCPU, new VFXExpression[2] { texture, location })
- { }
- sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.None; } }
- sealed public override VFXValueType valueType { get { return VFXValueType.Float4; } }
- public sealed override string GetCodeString(string[] parents)
- {
- return string.Format("LoadTexture(VFX_SAMPLER({0}),(int3){1})", parents[0], parents[1]);
- }
- }
- class VFXExpressionLoadTexture2DArray : VFXExpression
- {
- public VFXExpressionLoadTexture2DArray() : this(VFXTexture2DArrayValue.Default, VFXValue<Vector4>.Default)
- {
- }
- public VFXExpressionLoadTexture2DArray(VFXExpression texture, VFXExpression location)
- : base(Flags.InvalidOnCPU, new VFXExpression[2] { texture, location })
- { }
- sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.None; } }
- sealed public override VFXValueType valueType { get { return VFXValueType.Float4; } }
- public sealed override string GetCodeString(string[] parents)
- {
- return string.Format("LoadTexture(VFX_SAMPLER({0}),(int4){1})", parents[0], parents[1]);
- }
- }
- class VFXExpressionLoadTexture3D : VFXExpression
- {
- public VFXExpressionLoadTexture3D() : this(VFXTexture3DValue.Default, VFXValue<Vector4>.Default)
- {
- }
- public VFXExpressionLoadTexture3D(VFXExpression texture, VFXExpression location)
- : base(Flags.InvalidOnCPU, new VFXExpression[2] { texture, location })
- { }
- sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.None; } }
- sealed public override VFXValueType valueType { get { return VFXValueType.Float4; } }
- public sealed override string GetCodeString(string[] parents)
- {
- return string.Format("LoadTexture(VFX_SAMPLER({0}),(int4){1})", parents[0], parents[1]);
- }
- }
- }
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