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- #ifndef UNITY_SHADER_VARIABLES_FUNCTIONS_DEPRECATED_INCLUDED
- #define UNITY_SHADER_VARIABLES_FUNCTIONS_DEPRECATED_INCLUDED
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl"
- // Deprecated: A confusingly named and duplicate function that scales clipspace to unity NDC range. (-w < x(-y) < w --> 0 < xy < w)
- // Use GetVertexPositionInputs().positionNDC instead for vertex shader
- // Or a similar function in Common.hlsl, ComputeNormalizedDeviceCoordinatesWithZ()
- float4 ComputeScreenPos(float4 positionCS)
- {
- float4 o = positionCS * 0.5f;
- o.xy = float2(o.x, o.y * _ProjectionParams.x) + o.w;
- o.zw = positionCS.zw;
- return o;
- }
- #endif // UNITY_SHADER_VARIABLES_FUNCTIONS_DEPRECATED_INCLUDED
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