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- #ifndef UNIVERSAL_META_INPUT_INCLUDED
- #define UNIVERSAL_META_INPUT_INCLUDED
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/MetaPass.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
- #define MetaInput UnityMetaInput
- #define MetaFragment UnityMetaFragment
- float4 MetaVertexPosition(float4 positionOS, float2 uv1, float2 uv2, float4 uv1ST, float4 uv2ST)
- {
- return UnityMetaVertexPosition(positionOS.xyz, uv1, uv2, uv1ST, uv2ST);
- }
- #endif
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