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- #ifndef UNITY_DECLARE_DEPTH_TEXTURE_INCLUDED
- #define UNITY_DECLARE_DEPTH_TEXTURE_INCLUDED
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
- TEXTURE2D_X_FLOAT(_CameraDepthTexture);
- SAMPLER(sampler_CameraDepthTexture);
- float SampleSceneDepth(float2 uv)
- {
- return SAMPLE_TEXTURE2D_X(_CameraDepthTexture, sampler_CameraDepthTexture, UnityStereoTransformScreenSpaceTex(uv)).r;
- }
- float LoadSceneDepth(uint2 uv)
- {
- return LOAD_TEXTURE2D_X(_CameraDepthTexture, uv).r;
- }
- #endif
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