DebugViewEnums.cs.hlsl 3.7 KB

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  1. //
  2. // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
  3. //
  4. #ifndef DEBUGVIEWENUMS_CS_HLSL
  5. #define DEBUGVIEWENUMS_CS_HLSL
  6. //
  7. // UnityEngine.Rendering.Universal.DebugMaterialMode: static fields
  8. //
  9. #define DEBUGMATERIALMODE_NONE (0)
  10. #define DEBUGMATERIALMODE_ALBEDO (1)
  11. #define DEBUGMATERIALMODE_SPECULAR (2)
  12. #define DEBUGMATERIALMODE_ALPHA (3)
  13. #define DEBUGMATERIALMODE_SMOOTHNESS (4)
  14. #define DEBUGMATERIALMODE_AMBIENT_OCCLUSION (5)
  15. #define DEBUGMATERIALMODE_EMISSION (6)
  16. #define DEBUGMATERIALMODE_NORMAL_WORLD_SPACE (7)
  17. #define DEBUGMATERIALMODE_NORMAL_TANGENT_SPACE (8)
  18. #define DEBUGMATERIALMODE_LIGHTING_COMPLEXITY (9)
  19. #define DEBUGMATERIALMODE_METALLIC (10)
  20. #define DEBUGMATERIALMODE_SPRITE_MASK (11)
  21. //
  22. // UnityEngine.Rendering.Universal.DebugVertexAttributeMode: static fields
  23. //
  24. #define DEBUGVERTEXATTRIBUTEMODE_NONE (0)
  25. #define DEBUGVERTEXATTRIBUTEMODE_TEXCOORD0 (1)
  26. #define DEBUGVERTEXATTRIBUTEMODE_TEXCOORD1 (2)
  27. #define DEBUGVERTEXATTRIBUTEMODE_TEXCOORD2 (3)
  28. #define DEBUGVERTEXATTRIBUTEMODE_TEXCOORD3 (4)
  29. #define DEBUGVERTEXATTRIBUTEMODE_COLOR (5)
  30. #define DEBUGVERTEXATTRIBUTEMODE_TANGENT (6)
  31. #define DEBUGVERTEXATTRIBUTEMODE_NORMAL (7)
  32. //
  33. // UnityEngine.Rendering.Universal.DebugMaterialValidationMode: static fields
  34. //
  35. #define DEBUGMATERIALVALIDATIONMODE_NONE (0)
  36. #define DEBUGMATERIALVALIDATIONMODE_ALBEDO (1)
  37. #define DEBUGMATERIALVALIDATIONMODE_METALLIC (2)
  38. //
  39. // UnityEngine.Rendering.Universal.DebugFullScreenMode: static fields
  40. //
  41. #define DEBUGFULLSCREENMODE_NONE (0)
  42. #define DEBUGFULLSCREENMODE_DEPTH (1)
  43. #define DEBUGFULLSCREENMODE_ADDITIONAL_LIGHTS_SHADOW_MAP (2)
  44. #define DEBUGFULLSCREENMODE_MAIN_LIGHT_SHADOW_MAP (3)
  45. //
  46. // UnityEngine.Rendering.Universal.DebugSceneOverrideMode: static fields
  47. //
  48. #define DEBUGSCENEOVERRIDEMODE_NONE (0)
  49. #define DEBUGSCENEOVERRIDEMODE_OVERDRAW (1)
  50. #define DEBUGSCENEOVERRIDEMODE_WIREFRAME (2)
  51. #define DEBUGSCENEOVERRIDEMODE_SOLID_WIREFRAME (3)
  52. #define DEBUGSCENEOVERRIDEMODE_SHADED_WIREFRAME (4)
  53. //
  54. // UnityEngine.Rendering.Universal.DebugMipInfoMode: static fields
  55. //
  56. #define DEBUGMIPINFOMODE_NONE (0)
  57. #define DEBUGMIPINFOMODE_LEVEL (1)
  58. #define DEBUGMIPINFOMODE_COUNT (2)
  59. #define DEBUGMIPINFOMODE_RATIO (3)
  60. //
  61. // UnityEngine.Rendering.Universal.DebugPostProcessingMode: static fields
  62. //
  63. #define DEBUGPOSTPROCESSINGMODE_DISABLED (0)
  64. #define DEBUGPOSTPROCESSINGMODE_AUTO (1)
  65. #define DEBUGPOSTPROCESSINGMODE_ENABLED (2)
  66. //
  67. // UnityEngine.Rendering.Universal.DebugValidationMode: static fields
  68. //
  69. #define DEBUGVALIDATIONMODE_NONE (0)
  70. #define DEBUGVALIDATIONMODE_HIGHLIGHT_NAN_INF_NEGATIVE (1)
  71. #define DEBUGVALIDATIONMODE_HIGHLIGHT_OUTSIDE_OF_RANGE (2)
  72. //
  73. // UnityEngine.Rendering.Universal.PixelValidationChannels: static fields
  74. //
  75. #define PIXELVALIDATIONCHANNELS_RGB (0)
  76. #define PIXELVALIDATIONCHANNELS_R (1)
  77. #define PIXELVALIDATIONCHANNELS_G (2)
  78. #define PIXELVALIDATIONCHANNELS_B (3)
  79. #define PIXELVALIDATIONCHANNELS_A (4)
  80. //
  81. // UnityEngine.Rendering.Universal.DebugLightingMode: static fields
  82. //
  83. #define DEBUGLIGHTINGMODE_NONE (0)
  84. #define DEBUGLIGHTINGMODE_SHADOW_CASCADES (1)
  85. #define DEBUGLIGHTINGMODE_LIGHTING_WITHOUT_NORMAL_MAPS (2)
  86. #define DEBUGLIGHTINGMODE_LIGHTING_WITH_NORMAL_MAPS (3)
  87. #define DEBUGLIGHTINGMODE_REFLECTIONS (4)
  88. #define DEBUGLIGHTINGMODE_REFLECTIONS_WITH_SMOOTHNESS (5)
  89. //
  90. // UnityEngine.Rendering.Universal.DebugLightingFeatureFlags: static fields
  91. //
  92. #define DEBUGLIGHTINGFEATUREFLAGS_NONE (0)
  93. #define DEBUGLIGHTINGFEATUREFLAGS_GLOBAL_ILLUMINATION (1)
  94. #define DEBUGLIGHTINGFEATUREFLAGS_MAIN_LIGHT (2)
  95. #define DEBUGLIGHTINGFEATUREFLAGS_ADDITIONAL_LIGHTS (4)
  96. #define DEBUGLIGHTINGFEATUREFLAGS_VERTEX_LIGHTING (8)
  97. #define DEBUGLIGHTINGFEATUREFLAGS_EMISSION (16)
  98. #define DEBUGLIGHTINGFEATUREFLAGS_AMBIENT_OCCLUSION (32)
  99. #endif