123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112 |
- //
- // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
- //
- #ifndef DEBUGVIEWENUMS_CS_HLSL
- #define DEBUGVIEWENUMS_CS_HLSL
- //
- // UnityEngine.Rendering.Universal.DebugMaterialMode: static fields
- //
- #define DEBUGMATERIALMODE_NONE (0)
- #define DEBUGMATERIALMODE_ALBEDO (1)
- #define DEBUGMATERIALMODE_SPECULAR (2)
- #define DEBUGMATERIALMODE_ALPHA (3)
- #define DEBUGMATERIALMODE_SMOOTHNESS (4)
- #define DEBUGMATERIALMODE_AMBIENT_OCCLUSION (5)
- #define DEBUGMATERIALMODE_EMISSION (6)
- #define DEBUGMATERIALMODE_NORMAL_WORLD_SPACE (7)
- #define DEBUGMATERIALMODE_NORMAL_TANGENT_SPACE (8)
- #define DEBUGMATERIALMODE_LIGHTING_COMPLEXITY (9)
- #define DEBUGMATERIALMODE_METALLIC (10)
- #define DEBUGMATERIALMODE_SPRITE_MASK (11)
- //
- // UnityEngine.Rendering.Universal.DebugVertexAttributeMode: static fields
- //
- #define DEBUGVERTEXATTRIBUTEMODE_NONE (0)
- #define DEBUGVERTEXATTRIBUTEMODE_TEXCOORD0 (1)
- #define DEBUGVERTEXATTRIBUTEMODE_TEXCOORD1 (2)
- #define DEBUGVERTEXATTRIBUTEMODE_TEXCOORD2 (3)
- #define DEBUGVERTEXATTRIBUTEMODE_TEXCOORD3 (4)
- #define DEBUGVERTEXATTRIBUTEMODE_COLOR (5)
- #define DEBUGVERTEXATTRIBUTEMODE_TANGENT (6)
- #define DEBUGVERTEXATTRIBUTEMODE_NORMAL (7)
- //
- // UnityEngine.Rendering.Universal.DebugMaterialValidationMode: static fields
- //
- #define DEBUGMATERIALVALIDATIONMODE_NONE (0)
- #define DEBUGMATERIALVALIDATIONMODE_ALBEDO (1)
- #define DEBUGMATERIALVALIDATIONMODE_METALLIC (2)
- //
- // UnityEngine.Rendering.Universal.DebugFullScreenMode: static fields
- //
- #define DEBUGFULLSCREENMODE_NONE (0)
- #define DEBUGFULLSCREENMODE_DEPTH (1)
- #define DEBUGFULLSCREENMODE_ADDITIONAL_LIGHTS_SHADOW_MAP (2)
- #define DEBUGFULLSCREENMODE_MAIN_LIGHT_SHADOW_MAP (3)
- //
- // UnityEngine.Rendering.Universal.DebugSceneOverrideMode: static fields
- //
- #define DEBUGSCENEOVERRIDEMODE_NONE (0)
- #define DEBUGSCENEOVERRIDEMODE_OVERDRAW (1)
- #define DEBUGSCENEOVERRIDEMODE_WIREFRAME (2)
- #define DEBUGSCENEOVERRIDEMODE_SOLID_WIREFRAME (3)
- #define DEBUGSCENEOVERRIDEMODE_SHADED_WIREFRAME (4)
- //
- // UnityEngine.Rendering.Universal.DebugMipInfoMode: static fields
- //
- #define DEBUGMIPINFOMODE_NONE (0)
- #define DEBUGMIPINFOMODE_LEVEL (1)
- #define DEBUGMIPINFOMODE_COUNT (2)
- #define DEBUGMIPINFOMODE_RATIO (3)
- //
- // UnityEngine.Rendering.Universal.DebugPostProcessingMode: static fields
- //
- #define DEBUGPOSTPROCESSINGMODE_DISABLED (0)
- #define DEBUGPOSTPROCESSINGMODE_AUTO (1)
- #define DEBUGPOSTPROCESSINGMODE_ENABLED (2)
- //
- // UnityEngine.Rendering.Universal.DebugValidationMode: static fields
- //
- #define DEBUGVALIDATIONMODE_NONE (0)
- #define DEBUGVALIDATIONMODE_HIGHLIGHT_NAN_INF_NEGATIVE (1)
- #define DEBUGVALIDATIONMODE_HIGHLIGHT_OUTSIDE_OF_RANGE (2)
- //
- // UnityEngine.Rendering.Universal.PixelValidationChannels: static fields
- //
- #define PIXELVALIDATIONCHANNELS_RGB (0)
- #define PIXELVALIDATIONCHANNELS_R (1)
- #define PIXELVALIDATIONCHANNELS_G (2)
- #define PIXELVALIDATIONCHANNELS_B (3)
- #define PIXELVALIDATIONCHANNELS_A (4)
- //
- // UnityEngine.Rendering.Universal.DebugLightingMode: static fields
- //
- #define DEBUGLIGHTINGMODE_NONE (0)
- #define DEBUGLIGHTINGMODE_SHADOW_CASCADES (1)
- #define DEBUGLIGHTINGMODE_LIGHTING_WITHOUT_NORMAL_MAPS (2)
- #define DEBUGLIGHTINGMODE_LIGHTING_WITH_NORMAL_MAPS (3)
- #define DEBUGLIGHTINGMODE_REFLECTIONS (4)
- #define DEBUGLIGHTINGMODE_REFLECTIONS_WITH_SMOOTHNESS (5)
- //
- // UnityEngine.Rendering.Universal.DebugLightingFeatureFlags: static fields
- //
- #define DEBUGLIGHTINGFEATUREFLAGS_NONE (0)
- #define DEBUGLIGHTINGFEATUREFLAGS_GLOBAL_ILLUMINATION (1)
- #define DEBUGLIGHTINGFEATUREFLAGS_MAIN_LIGHT (2)
- #define DEBUGLIGHTINGFEATUREFLAGS_ADDITIONAL_LIGHTS (4)
- #define DEBUGLIGHTINGFEATUREFLAGS_VERTEX_LIGHTING (8)
- #define DEBUGLIGHTINGFEATUREFLAGS_EMISSION (16)
- #define DEBUGLIGHTINGFEATUREFLAGS_AMBIENT_OCCLUSION (32)
- #endif
|