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- namespace UnityEngine.Rendering.Universal.Internal
- {
- // Stencil usage for deferred renderer.
- enum StencilUsage
- {
- // Bits [0,3] are reserved for users
- UserMask = 0b_0000_1111,
- // Bit [4] is used for stenciling light shapes.
- StencilLight = 0b_0001_0000,
- // Bits [5,6] are used for material types.
- MaterialMask = 0b_0110_0000,
- MaterialUnlit = 0b_0000_0000,
- MaterialLit = 0b_0010_0000,
- MaterialSimpleLit = 0b_0100_0000
- // Bit [7] is reserved.
- }
- }
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