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- #if UNITY_EDITOR
- using System.Collections.Generic;
- using System.Collections;
- namespace UnityEditor.Rendering.Universal
- {
- internal static class SceneViewDrawMode
- {
- static HashSet<SceneView> sceneViewHaveValidateFunction = new HashSet<SceneView>();
- static bool RejectDrawMode(SceneView.CameraMode cameraMode)
- {
- if (cameraMode.drawMode == DrawCameraMode.ShadowCascades ||
- cameraMode.drawMode == DrawCameraMode.RenderPaths ||
- cameraMode.drawMode == DrawCameraMode.AlphaChannel ||
- cameraMode.drawMode == DrawCameraMode.Overdraw ||
- cameraMode.drawMode == DrawCameraMode.Mipmaps ||
- cameraMode.drawMode == DrawCameraMode.SpriteMask ||
- cameraMode.drawMode == DrawCameraMode.DeferredDiffuse ||
- cameraMode.drawMode == DrawCameraMode.DeferredSpecular ||
- cameraMode.drawMode == DrawCameraMode.DeferredSmoothness ||
- cameraMode.drawMode == DrawCameraMode.DeferredNormal ||
- cameraMode.drawMode == DrawCameraMode.ValidateAlbedo ||
- cameraMode.drawMode == DrawCameraMode.ValidateMetalSpecular ||
- cameraMode.drawMode == DrawCameraMode.TextureStreaming
- )
- return false;
- return true;
- }
- static void UpdateSceneViewStates()
- {
- foreach (SceneView sceneView in SceneView.sceneViews)
- {
- if (sceneViewHaveValidateFunction.Contains(sceneView))
- continue;
- sceneView.onValidateCameraMode += RejectDrawMode;
- sceneViewHaveValidateFunction.Add(sceneView);
- }
- }
- public static void SetupDrawMode()
- {
- EditorApplication.update -= UpdateSceneViewStates;
- EditorApplication.update += UpdateSceneViewStates;
- }
- public static void ResetDrawMode()
- {
- EditorApplication.update -= UpdateSceneViewStates;
- foreach (var sceneView in sceneViewHaveValidateFunction)
- sceneView.onValidateCameraMode -= RejectDrawMode;
- sceneViewHaveValidateFunction.Clear();
- }
- }
- }
- #endif
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