123456789101112131415 |
- using System;
- namespace UnityEngine.Rendering.Universal
- {
- [Serializable, VolumeComponentMenuForRenderPipeline("Post-processing/Chromatic Aberration", typeof(UniversalRenderPipeline))]
- public sealed class ChromaticAberration : VolumeComponent, IPostProcessComponent
- {
- [Tooltip("Use the slider to set the strength of the Chromatic Aberration effect.")]
- public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, 0f, 1f);
- public bool IsActive() => intensity.value > 0f;
- public bool IsTileCompatible() => false;
- }
- }
|