IntermediateTextureMode.cs 678 B

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  1. namespace UnityEngine.Rendering.Universal
  2. {
  3. /// <summary>
  4. /// Controls when URP renders via an intermediate texture.
  5. /// </summary>
  6. public enum IntermediateTextureMode
  7. {
  8. /// <summary>
  9. /// Uses information declared by active Renderer Features to automatically determine whether to render through an intermediate texture or not.
  10. /// </summary>
  11. Auto,
  12. /// <summary>
  13. /// Forces rendering via an intermediate texture, enabling compatibility with renderer features that do not declare their needed inputs, but can have a significant performance impact on some platforms.
  14. /// </summary>
  15. Always
  16. }
  17. }