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- namespace UnityEngine.Rendering.Universal
- {
- /// <summary>
- /// Controls when URP renders via an intermediate texture.
- /// </summary>
- public enum IntermediateTextureMode
- {
- /// <summary>
- /// Uses information declared by active Renderer Features to automatically determine whether to render through an intermediate texture or not.
- /// </summary>
- Auto,
- /// <summary>
- /// Forces rendering via an intermediate texture, enabling compatibility with renderer features that do not declare their needed inputs, but can have a significant performance impact on some platforms.
- /// </summary>
- Always
- }
- }
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