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- using System;
- using System.Collections.Generic;
- using UnityEditor.Rendering.Universal.Converters;
- using UnityEngine;
- using UnityEngine.Rendering;
- using UnityEngine.Rendering.Universal;
- namespace UnityEditor.Rendering.Universal
- {
- internal sealed class UniversalRenderPipelineMaterialUpgrader : RenderPipelineConverter
- {
- public override string name => "Material Upgrade";
- public override string info => "This will upgrade your materials.";
- public override int priority => -1000;
- public override Type container => typeof(BuiltInToURPConverterContainer);
- List<string> m_AssetsToConvert = new List<string>();
- private List<GUID> m_MaterialGUIDs = new();
- static List<MaterialUpgrader> m_Upgraders;
- private static HashSet<string> m_ShaderNamesToIgnore;
- public IReadOnlyList<MaterialUpgrader> upgraders => m_Upgraders;
- static UniversalRenderPipelineMaterialUpgrader()
- {
- m_Upgraders = new List<MaterialUpgrader>();
- GetUpgraders(ref m_Upgraders);
- m_ShaderNamesToIgnore = new HashSet<string>();
- GetShaderNamesToIgnore(ref m_ShaderNamesToIgnore);
- }
- private static void UpgradeProjectMaterials()
- {
- m_Upgraders = new List<MaterialUpgrader>();
- GetUpgraders(ref m_Upgraders);
- m_ShaderNamesToIgnore = new HashSet<string>();
- GetShaderNamesToIgnore(ref m_ShaderNamesToIgnore);
- MaterialUpgrader.UpgradeProjectFolder(m_Upgraders, m_ShaderNamesToIgnore, "Upgrade to URP Materials", MaterialUpgrader.UpgradeFlags.LogMessageWhenNoUpgraderFound);
- // TODO: return upgrade paths and pass to AnimationClipUpgrader
- AnimationClipUpgrader.DoUpgradeAllClipsMenuItem(m_Upgraders, "Upgrade Animation Clips to URP Materials");
- }
- [MenuItem("Edit/Rendering/Materials/Convert Selected Built-in Materials to URP", true)]
- static bool MaterialValidate(MenuCommand command)
- {
- foreach (var obj in Selection.objects)
- {
- if (obj is not Material) return false;
- }
- return true;
- }
- [MenuItem("Edit/Rendering/Materials/Convert Selected Built-in Materials to URP", priority = CoreUtils.Sections.section1 + CoreUtils.Priorities.editMenuPriority + 1)]
- private static void UpgradeSelectedMaterialsMenuItem()
- {
- UpgradeSelectedMaterials(false);
- }
- // Added bool variable in case this method was used by anyone.
- // Doing this, since the menuitem should behave as it did before,
- // and then we didn't have the Animation clips upgrader
- private static void UpgradeSelectedMaterials(bool upgradeAnimationClips = true)
- {
- List<MaterialUpgrader> upgraders = new List<MaterialUpgrader>();
- GetUpgraders(ref upgraders);
- HashSet<string> shaderNamesToIgnore = new HashSet<string>();
- GetShaderNamesToIgnore(ref shaderNamesToIgnore);
- MaterialUpgrader.UpgradeSelection(upgraders, shaderNamesToIgnore, "Upgrade to URP Materials", MaterialUpgrader.UpgradeFlags.LogMessageWhenNoUpgraderFound);
- // TODO: return upgrade paths and pass to AnimationClipUpgrader
- if (upgradeAnimationClips)
- {
- // TODO: return upgrade paths and pass to AnimationClipUpgrader
- AnimationClipUpgrader.DoUpgradeAllClipsMenuItem(upgraders, "Upgrade Animation Clips to URP Materials");
- }
- }
- private static void GetShaderNamesToIgnore(ref HashSet<string> shadersToIgnore)
- {
- shadersToIgnore.Add("Universal Render Pipeline/Baked Lit");
- shadersToIgnore.Add("Universal Render Pipeline/Lit");
- shadersToIgnore.Add("Universal Render Pipeline/Particles/Lit");
- shadersToIgnore.Add("Universal Render Pipeline/Particles/Simple Lit");
- shadersToIgnore.Add("Universal Render Pipeline/Particles/Unlit");
- shadersToIgnore.Add("Universal Render Pipeline/Simple Lit");
- shadersToIgnore.Add("Universal Render Pipeline/Nature/SpeedTree7");
- shadersToIgnore.Add("Universal Render Pipeline/Nature/SpeedTree7 Billboard");
- shadersToIgnore.Add("Universal Render Pipeline/Nature/SpeedTree8");
- shadersToIgnore.Add("Universal Render Pipeline/2D/Sprite-Lit-Default");
- shadersToIgnore.Add("Universal Render Pipeline/Terrain/Lit");
- shadersToIgnore.Add("Universal Render Pipeline/Unlit");
- shadersToIgnore.Add("Sprites/Default");
- }
- private static void GetUpgraders(ref List<MaterialUpgrader> upgraders)
- {
- /////////////////////////////////////
- // Unity Standard Upgraders //
- /////////////////////////////////////
- upgraders.Add(new StandardUpgrader("Standard"));
- upgraders.Add(new StandardUpgrader("Standard (Specular setup)"));
- /////////////////////////////////////
- // Legacy Shaders upgraders /
- /////////////////////////////////////
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Diffuse", SupportedUpgradeParams.diffuseOpaque));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Diffuse Detail", SupportedUpgradeParams.diffuseOpaque));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Diffuse Fast", SupportedUpgradeParams.diffuseOpaque));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Specular", SupportedUpgradeParams.specularOpaque));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Bumped Diffuse", SupportedUpgradeParams.diffuseOpaque));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Bumped Specular", SupportedUpgradeParams.specularOpaque));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Parallax Diffuse", SupportedUpgradeParams.diffuseOpaque));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Parallax Specular", SupportedUpgradeParams.specularOpaque));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/VertexLit", SupportedUpgradeParams.specularOpaque));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Transparent/Cutout/VertexLit", SupportedUpgradeParams.specularAlphaCutout));
- // Reflective
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Reflective/Bumped Diffuse", SupportedUpgradeParams.diffuseCubemap));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Reflective/Bumped Specular", SupportedUpgradeParams.specularCubemap));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Reflective/Bumped Unlit", SupportedUpgradeParams.diffuseCubemap));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Reflective/Bumped VertexLit", SupportedUpgradeParams.diffuseCubemap));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Reflective/Diffuse", SupportedUpgradeParams.diffuseCubemap));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Reflective/Specular", SupportedUpgradeParams.specularCubemap));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Reflective/VertexLit", SupportedUpgradeParams.diffuseCubemap));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Reflective/Parallax Diffuse", SupportedUpgradeParams.diffuseCubemap));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Reflective/Parallax Specular", SupportedUpgradeParams.specularCubemap));
- // Self-Illum upgrader
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Self-Illumin/Diffuse", SupportedUpgradeParams.diffuseOpaque));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Self-Illumin/Bumped Diffuse", SupportedUpgradeParams.diffuseOpaque));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Self-Illumin/Parallax Diffuse", SupportedUpgradeParams.diffuseOpaque));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Self-Illumin/Specular", SupportedUpgradeParams.specularOpaque));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Self-Illumin/Bumped Specular", SupportedUpgradeParams.specularOpaque));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Self-Illumin/Parallax Specular", SupportedUpgradeParams.specularOpaque));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Self-Illumin/VertexLit", SupportedUpgradeParams.specularOpaque));
- // Alpha Blended
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Transparent/Diffuse", SupportedUpgradeParams.diffuseAlpha));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Transparent/Specular", SupportedUpgradeParams.specularAlpha));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Transparent/Bumped Diffuse", SupportedUpgradeParams.diffuseAlpha));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Transparent/Bumped Specular", SupportedUpgradeParams.specularAlpha));
- // Cutout
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Transparent/Cutout/Diffuse", SupportedUpgradeParams.diffuseAlphaCutout));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Transparent/Cutout/Specular", SupportedUpgradeParams.specularAlphaCutout));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Transparent/Cutout/Bumped Diffuse", SupportedUpgradeParams.diffuseAlphaCutout));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Transparent/Cutout/Bumped Specular", SupportedUpgradeParams.specularAlphaCutout));
- // Lightmapped
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Lightmapped/Diffuse", SupportedUpgradeParams.diffuseOpaque));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Lightmapped/Specular", SupportedUpgradeParams.specularOpaque));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Lightmapped/VertexLit", SupportedUpgradeParams.specularOpaque));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Lightmapped/Bumped Diffuse", SupportedUpgradeParams.diffuseOpaque));
- upgraders.Add(new StandardSimpleLightingUpgrader("Legacy Shaders/Lightmapped/Bumped Specular", SupportedUpgradeParams.specularOpaque));
- /////////////////////////////////////
- // Sprites Upgraders
- /////////////////////////////////////
- upgraders.Add(new StandardSimpleLightingUpgrader("Sprites/Diffuse", SupportedUpgradeParams.diffuseAlpha));
- /////////////////////////////////////
- // UI Upgraders
- /////////////////////////////////////
- upgraders.Add(new StandardSimpleLightingUpgrader("UI/Lit/Bumped", SupportedUpgradeParams.diffuseAlphaCutout));
- upgraders.Add(new StandardSimpleLightingUpgrader("UI/Lit/Detail", SupportedUpgradeParams.diffuseAlphaCutout));
- upgraders.Add(new StandardSimpleLightingUpgrader("UI/Lit/Refraction", SupportedUpgradeParams.diffuseAlphaCutout));
- upgraders.Add(new StandardSimpleLightingUpgrader("UI/Lit/Refraction Detail", SupportedUpgradeParams.diffuseAlphaCutout));
- upgraders.Add(new StandardSimpleLightingUpgrader("UI/Lit/Transparent", SupportedUpgradeParams.diffuseAlpha));
- /////////////////////////////////////
- // Mobile Upgraders /
- /////////////////////////////////////
- upgraders.Add(new StandardSimpleLightingUpgrader("Mobile/Diffuse", SupportedUpgradeParams.diffuseOpaque));
- upgraders.Add(new StandardSimpleLightingUpgrader("Mobile/Bumped Specular", SupportedUpgradeParams.specularOpaque));
- upgraders.Add(new StandardSimpleLightingUpgrader("Mobile/Bumped Specular (1 Directional Light)", SupportedUpgradeParams.specularOpaque));
- upgraders.Add(new StandardSimpleLightingUpgrader("Mobile/Bumped Diffuse", SupportedUpgradeParams.diffuseOpaque));
- upgraders.Add(new StandardSimpleLightingUpgrader("Mobile/Unlit (Supports Lightmap)", SupportedUpgradeParams.diffuseOpaque));
- upgraders.Add(new StandardSimpleLightingUpgrader("Mobile/VertexLit", SupportedUpgradeParams.specularOpaque));
- upgraders.Add(new StandardSimpleLightingUpgrader("Mobile/VertexLit (Only Directional Lights)", SupportedUpgradeParams.specularOpaque));
- upgraders.Add(new StandardSimpleLightingUpgrader("Mobile/Particles/VertexLit Blended", SupportedUpgradeParams.specularOpaque));
- ////////////////////////////////////
- // Terrain Upgraders //
- ////////////////////////////////////
- upgraders.Add(new TerrainUpgrader("Nature/Terrain/Standard"));
- upgraders.Add(new SpeedTreeUpgrader("Nature/SpeedTree"));
- upgraders.Add(new SpeedTreeBillboardUpgrader("Nature/SpeedTree Billboard"));
- upgraders.Add(new SpeedTree8Upgrader("Nature/SpeedTree8"));
- ////////////////////////////////////
- // Particle Upgraders //
- ////////////////////////////////////
- upgraders.Add(new ParticleUpgrader("Particles/Standard Surface"));
- upgraders.Add(new ParticleUpgrader("Particles/Standard Unlit"));
- upgraders.Add(new ParticleUpgrader("Particles/VertexLit Blended"));
- ////////////////////////////////////
- // Autodesk Interactive //
- ////////////////////////////////////
- upgraders.Add(new AutodeskInteractiveUpgrader("Autodesk Interactive"));
- }
- bool IsMaterialPath(string path)
- {
- if (string.IsNullOrEmpty(path))
- {
- throw new ArgumentNullException(nameof(path));
- }
- return path.EndsWith(".mat", StringComparison.OrdinalIgnoreCase);
- }
- bool ShouldUpgradeShader(Material material, HashSet<string> shaderNamesToIgnore)
- {
- if (material == null)
- return false;
- if (material.shader == null)
- return false;
- return !shaderNamesToIgnore.Contains(material.shader.name);
- }
- public override void OnInitialize(InitializeConverterContext context, Action callback)
- {
- foreach (string path in AssetDatabase.GetAllAssetPaths())
- {
- if (IsMaterialPath(path))
- {
- Material m = AssetDatabase.LoadMainAssetAtPath(path) as Material;
- if (!ShouldUpgradeShader(m, m_ShaderNamesToIgnore))
- continue;
- GUID guid = AssetDatabase.GUIDFromAssetPath(path);
- m_MaterialGUIDs.Add(guid);
- m_AssetsToConvert.Add(path);
- ConverterItemDescriptor desc = new ConverterItemDescriptor()
- {
- name = m.name,
- info = path,
- warningMessage = String.Empty,
- helpLink = String.Empty,
- };
- // Each converter needs to add this info using this API.
- context.AddAssetToConvert(desc);
- }
- }
- callback.Invoke();
- }
- public override void OnRun(ref RunItemContext context)
- {
- var mat = AssetDatabase.LoadAssetAtPath<Material>(context.item.descriptor.info);
- string message = String.Empty;
- if (!MaterialUpgrader.Upgrade(mat, m_Upgraders, MaterialUpgrader.UpgradeFlags.LogMessageWhenNoUpgraderFound, ref message))
- {
- context.didFail = true;
- context.info = message;
- }
- }
- public override void OnClicked(int index)
- {
- EditorGUIUtility.PingObject(AssetDatabase.LoadAssetAtPath<Material>(m_AssetsToConvert[index]));
- }
- }
- public static class SupportedUpgradeParams
- {
- static public UpgradeParams diffuseOpaque = new UpgradeParams()
- {
- surfaceType = UpgradeSurfaceType.Opaque,
- blendMode = UpgradeBlendMode.Alpha,
- alphaClip = false,
- specularSource = SpecularSource.NoSpecular,
- smoothnessSource = SmoothnessSource.BaseAlpha,
- };
- static public UpgradeParams specularOpaque = new UpgradeParams()
- {
- surfaceType = UpgradeSurfaceType.Opaque,
- blendMode = UpgradeBlendMode.Alpha,
- alphaClip = false,
- specularSource = SpecularSource.SpecularTextureAndColor,
- smoothnessSource = SmoothnessSource.BaseAlpha,
- };
- static public UpgradeParams diffuseAlpha = new UpgradeParams()
- {
- surfaceType = UpgradeSurfaceType.Transparent,
- blendMode = UpgradeBlendMode.Alpha,
- alphaClip = false,
- specularSource = SpecularSource.NoSpecular,
- smoothnessSource = SmoothnessSource.SpecularAlpha,
- };
- static public UpgradeParams specularAlpha = new UpgradeParams()
- {
- surfaceType = UpgradeSurfaceType.Transparent,
- blendMode = UpgradeBlendMode.Alpha,
- alphaClip = false,
- specularSource = SpecularSource.SpecularTextureAndColor,
- smoothnessSource = SmoothnessSource.SpecularAlpha,
- };
- static public UpgradeParams diffuseAlphaCutout = new UpgradeParams()
- {
- surfaceType = UpgradeSurfaceType.Opaque,
- blendMode = UpgradeBlendMode.Alpha,
- alphaClip = true,
- specularSource = SpecularSource.NoSpecular,
- smoothnessSource = SmoothnessSource.SpecularAlpha,
- };
- static public UpgradeParams specularAlphaCutout = new UpgradeParams()
- {
- surfaceType = UpgradeSurfaceType.Opaque,
- blendMode = UpgradeBlendMode.Alpha,
- alphaClip = true,
- specularSource = SpecularSource.SpecularTextureAndColor,
- smoothnessSource = SmoothnessSource.SpecularAlpha,
- };
- static public UpgradeParams diffuseCubemap = new UpgradeParams()
- {
- surfaceType = UpgradeSurfaceType.Opaque,
- blendMode = UpgradeBlendMode.Alpha,
- alphaClip = false,
- specularSource = SpecularSource.NoSpecular,
- smoothnessSource = SmoothnessSource.BaseAlpha,
- };
- static public UpgradeParams specularCubemap = new UpgradeParams()
- {
- surfaceType = UpgradeSurfaceType.Opaque,
- blendMode = UpgradeBlendMode.Alpha,
- alphaClip = false,
- specularSource = SpecularSource.SpecularTextureAndColor,
- smoothnessSource = SmoothnessSource.BaseAlpha,
- };
- static public UpgradeParams diffuseCubemapAlpha = new UpgradeParams()
- {
- surfaceType = UpgradeSurfaceType.Transparent,
- blendMode = UpgradeBlendMode.Alpha,
- alphaClip = false,
- specularSource = SpecularSource.NoSpecular,
- smoothnessSource = SmoothnessSource.BaseAlpha,
- };
- static public UpgradeParams specularCubemapAlpha = new UpgradeParams()
- {
- surfaceType = UpgradeSurfaceType.Transparent,
- blendMode = UpgradeBlendMode.Alpha,
- alphaClip = false,
- specularSource = SpecularSource.SpecularTextureAndColor,
- smoothnessSource = SmoothnessSource.BaseAlpha,
- };
- }
- public class StandardUpgrader : MaterialUpgrader
- {
- enum LegacyRenderingMode
- {
- Opaque,
- Cutout,
- Fade, // Old school alpha-blending mode, fresnel does not affect amount of transparency
- Transparent // Physically plausible transparency mode, implemented as alpha pre-multiply
- }
- public static void UpdateStandardMaterialKeywords(Material material)
- {
- if (material == null)
- throw new ArgumentNullException("material");
- if (material.GetTexture("_MetallicGlossMap"))
- material.SetFloat("_Smoothness", material.GetFloat("_GlossMapScale"));
- else
- material.SetFloat("_Smoothness", material.GetFloat("_Glossiness"));
- if (material.IsKeywordEnabled("_ALPHATEST_ON"))
- {
- material.SetFloat("_AlphaClip", 1.0f);
- }
- material.SetFloat("_WorkflowMode", 1.0f);
- CoreUtils.SetKeyword(material, "_OCCLUSIONMAP", material.GetTexture("_OcclusionMap"));
- CoreUtils.SetKeyword(material, "_METALLICSPECGLOSSMAP", material.GetTexture("_MetallicGlossMap"));
- UpdateSurfaceTypeAndBlendMode(material);
- BaseShaderGUI.SetupMaterialBlendMode(material);
- }
- public static void UpdateStandardSpecularMaterialKeywords(Material material)
- {
- if (material == null)
- throw new ArgumentNullException("material");
- if (material.GetTexture("_SpecGlossMap"))
- material.SetFloat("_Smoothness", material.GetFloat("_GlossMapScale"));
- else
- material.SetFloat("_Smoothness", material.GetFloat("_Glossiness"));
- material.SetFloat("_WorkflowMode", 0.0f);
- CoreUtils.SetKeyword(material, "_OCCLUSIONMAP", material.GetTexture("_OcclusionMap"));
- CoreUtils.SetKeyword(material, "_METALLICSPECGLOSSMAP", material.GetTexture("_SpecGlossMap"));
- CoreUtils.SetKeyword(material, "_SPECULAR_SETUP", true);
- UpdateSurfaceTypeAndBlendMode(material);
- BaseShaderGUI.SetupMaterialBlendMode(material);
- }
- // Converts from legacy RenderingMode to new SurfaceType and BlendMode
- static void UpdateSurfaceTypeAndBlendMode(Material material)
- {
- // Property _Mode is already renamed to _Surface at this point
- var legacyRenderingMode = (LegacyRenderingMode)material.GetFloat("_Surface");
- if (legacyRenderingMode == LegacyRenderingMode.Transparent)
- {
- material.EnableKeyword("_SURFACE_TYPE_TRANSPARENT");
- material.SetFloat("_Surface", (float)BaseShaderGUI.SurfaceType.Transparent);
- material.SetFloat("_Blend", (float)BaseShaderGUI.BlendMode.Premultiply);
- }
- else if (legacyRenderingMode == LegacyRenderingMode.Fade)
- {
- material.EnableKeyword("_SURFACE_TYPE_TRANSPARENT");
- material.SetFloat("_Surface", (float)BaseShaderGUI.SurfaceType.Transparent);
- material.SetFloat("_Blend", (float)BaseShaderGUI.BlendMode.Alpha);
- }
- else
- {
- material.DisableKeyword("_SURFACE_TYPE_TRANSPARENT");
- material.SetFloat("_Surface", (float)BaseShaderGUI.SurfaceType.Opaque);
- }
- }
- public StandardUpgrader(string oldShaderName)
- {
- if (oldShaderName == null)
- throw new ArgumentNullException("oldShaderName");
- string standardShaderPath = ShaderUtils.GetShaderPath(ShaderPathID.Lit);
- if (oldShaderName.Contains("Specular"))
- {
- RenameShader(oldShaderName, standardShaderPath, UpdateStandardSpecularMaterialKeywords);
- }
- else
- {
- RenameShader(oldShaderName, standardShaderPath, UpdateStandardMaterialKeywords);
- }
- RenameFloat("_Mode", "_Surface");
- RenameTexture("_MainTex", "_BaseMap");
- RenameColor("_Color", "_BaseColor");
- RenameFloat("_GlossyReflections", "_EnvironmentReflections");
- }
- }
- internal class StandardSimpleLightingUpgrader : MaterialUpgrader
- {
- public StandardSimpleLightingUpgrader(string oldShaderName, UpgradeParams upgradeParams)
- {
- if (oldShaderName == null)
- throw new ArgumentNullException("oldShaderName");
- RenameShader(oldShaderName, ShaderUtils.GetShaderPath(ShaderPathID.SimpleLit), UpdateMaterialKeywords);
- SetFloat("_Surface", (float)upgradeParams.surfaceType);
- SetFloat("_Blend", (float)upgradeParams.blendMode);
- SetFloat("_AlphaClip", upgradeParams.alphaClip ? 1 : 0);
- SetFloat("_SpecularHighlights", (float)upgradeParams.specularSource);
- SetFloat("_SmoothnessSource", (float)upgradeParams.smoothnessSource);
- RenameTexture("_MainTex", "_BaseMap");
- RenameColor("_Color", "_BaseColor");
- RenameFloat("_Shininess", "_Smoothness");
- if (oldShaderName.Contains("Legacy Shaders/Self-Illumin"))
- {
- RenameTexture("_Illum", "_EmissionMap");
- RemoveTexture("_Illum");
- SetColor("_EmissionColor", Color.white);
- }
- }
- public static void UpdateMaterialKeywords(Material material)
- {
- if (material == null)
- throw new ArgumentNullException("material");
- material.shaderKeywords = null;
- BaseShaderGUI.SetupMaterialBlendMode(material);
- UpdateMaterialSpecularSource(material);
- CoreUtils.SetKeyword(material, "_NORMALMAP", material.GetTexture("_BumpMap"));
- // A material's GI flag internally keeps track of whether emission is enabled at all, it's enabled but has no effect
- // or is enabled and may be modified at runtime. This state depends on the values of the current flag and emissive color.
- // The fixup routine makes sure that the material is in the correct state if/when changes are made to the mode or color.
- MaterialEditor.FixupEmissiveFlag(material);
- bool shouldEmissionBeEnabled = (material.globalIlluminationFlags & MaterialGlobalIlluminationFlags.EmissiveIsBlack) == 0;
- CoreUtils.SetKeyword(material, "_EMISSION", shouldEmissionBeEnabled);
- }
- private static void UpdateMaterialSpecularSource(Material material)
- {
- SpecularSource specSource = (SpecularSource)material.GetFloat("_SpecSource");
- if (specSource == SpecularSource.NoSpecular)
- {
- CoreUtils.SetKeyword(material, "_SPECGLOSSMAP", false);
- CoreUtils.SetKeyword(material, "_SPECULAR_COLOR", false);
- CoreUtils.SetKeyword(material, "_GLOSSINESS_FROM_BASE_ALPHA", false);
- }
- else
- {
- SmoothnessSource glossSource = (SmoothnessSource)material.GetFloat("_SmoothnessSource");
- bool hasGlossMap = material.GetTexture("_SpecGlossMap");
- CoreUtils.SetKeyword(material, "_SPECGLOSSMAP", hasGlossMap);
- CoreUtils.SetKeyword(material, "_SPECULAR_COLOR", !hasGlossMap);
- CoreUtils.SetKeyword(material, "_GLOSSINESS_FROM_BASE_ALPHA", glossSource == SmoothnessSource.BaseAlpha);
- }
- }
- }
- public class TerrainUpgrader : MaterialUpgrader
- {
- public TerrainUpgrader(string oldShaderName)
- {
- RenameShader(oldShaderName, ShaderUtils.GetShaderPath(ShaderPathID.TerrainLit));
- }
- }
- internal class SpeedTreeUpgrader : MaterialUpgrader
- {
- internal SpeedTreeUpgrader(string oldShaderName)
- {
- RenameShader(oldShaderName, ShaderUtils.GetShaderPath(ShaderPathID.SpeedTree7));
- }
- }
- internal class SpeedTreeBillboardUpgrader : MaterialUpgrader
- {
- internal SpeedTreeBillboardUpgrader(string oldShaderName)
- {
- RenameShader(oldShaderName, ShaderUtils.GetShaderPath(ShaderPathID.SpeedTree7Billboard));
- }
- }
- internal class SpeedTree8Upgrader : MaterialUpgrader
- {
- internal SpeedTree8Upgrader(string oldShaderName)
- {
- RenameShader(oldShaderName, ShaderUtils.GetShaderPath(ShaderPathID.SpeedTree8));
- }
- }
- public class ParticleUpgrader : MaterialUpgrader
- {
- public ParticleUpgrader(string oldShaderName)
- {
- if (oldShaderName == null)
- throw new ArgumentNullException("oldShaderName");
- RenameFloat("_Mode", "_Surface");
- if (oldShaderName.Contains("Unlit"))
- {
- RenameShader(oldShaderName, ShaderUtils.GetShaderPath(ShaderPathID.ParticlesUnlit), UpdateUnlit);
- }
- else
- {
- RenameShader(oldShaderName, ShaderUtils.GetShaderPath(ShaderPathID.ParticlesLit),
- UpdateStandardSurface);
- RenameFloat("_Glossiness", "_Smoothness");
- }
- RenameTexture("_MainTex", "_BaseMap");
- RenameColor("_Color", "_BaseColor");
- RenameFloat("_FlipbookMode", "_FlipbookBlending");
- }
- public static void UpdateStandardSurface(Material material)
- {
- UpdateSurfaceBlendModes(material);
- }
- public static void UpdateUnlit(Material material)
- {
- UpdateSurfaceBlendModes(material);
- }
- public static void UpdateSurfaceBlendModes(Material material)
- {
- switch (material.GetFloat("_Mode"))
- {
- case 0: // opaque
- material.DisableKeyword("_SURFACE_TYPE_TRANSPARENT");
- material.SetFloat("_Surface", (int)UpgradeSurfaceType.Opaque);
- break;
- case 1: // cutout > alphatest
- material.DisableKeyword("_SURFACE_TYPE_TRANSPARENT");
- material.SetFloat("_Surface", (int)UpgradeSurfaceType.Opaque);
- material.SetFloat("_AlphaClip", 1);
- break;
- case 2: // fade > alpha
- material.EnableKeyword("_SURFACE_TYPE_TRANSPARENT");
- material.SetFloat("_Surface", (int)UpgradeSurfaceType.Transparent);
- material.SetFloat("_Blend", (int)UpgradeBlendMode.Alpha);
- break;
- case 3: // transparent > premul
- material.EnableKeyword("_SURFACE_TYPE_TRANSPARENT");
- material.SetFloat("_Surface", (int)UpgradeSurfaceType.Transparent);
- material.SetFloat("_Blend", (int)UpgradeBlendMode.Premultiply);
- break;
- case 4: // add
- material.EnableKeyword("_SURFACE_TYPE_TRANSPARENT");
- material.SetFloat("_Surface", (int)UpgradeSurfaceType.Transparent);
- material.SetFloat("_Blend", (int)UpgradeBlendMode.Additive);
- break;
- case 5: // sub > none
- break;
- case 6: // mod > multiply
- material.EnableKeyword("_SURFACE_TYPE_TRANSPARENT");
- material.SetFloat("_Surface", (int)UpgradeSurfaceType.Transparent);
- material.SetFloat("_Blend", (int)UpgradeBlendMode.Multiply);
- break;
- }
- }
- }
- public class AutodeskInteractiveUpgrader : MaterialUpgrader
- {
- public AutodeskInteractiveUpgrader(string oldShaderName)
- {
- RenameShader(oldShaderName, "Universal Render Pipeline/Autodesk Interactive/Autodesk Interactive");
- }
- public override void Convert(Material srcMaterial, Material dstMaterial)
- {
- base.Convert(srcMaterial, dstMaterial);
- dstMaterial.SetFloat("_UseColorMap", srcMaterial.GetTexture("_MainTex") ? 1.0f : .0f);
- dstMaterial.SetFloat("_UseMetallicMap", srcMaterial.GetTexture("_MetallicGlossMap") ? 1.0f : .0f);
- dstMaterial.SetFloat("_UseNormalMap", srcMaterial.GetTexture("_BumpMap") ? 1.0f : .0f);
- dstMaterial.SetFloat("_UseRoughnessMap", srcMaterial.GetTexture("_SpecGlossMap") ? 1.0f : .0f);
- dstMaterial.SetFloat("_UseEmissiveMap", srcMaterial.GetTexture("_EmissionMap") ? 1.0f : .0f);
- dstMaterial.SetFloat("_UseAoMap", srcMaterial.GetTexture("_OcclusionMap") ? 1.0f : .0f);
- dstMaterial.SetVector("_UvOffset", srcMaterial.GetTextureOffset("_MainTex"));
- dstMaterial.SetVector("_UvTiling", srcMaterial.GetTextureScale("_MainTex"));
- }
- }
- }
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