- using UnityEngine.Rendering.Universal;
- using UnityEngine.Scripting.APIUpdating;
- namespace UnityEditor.Rendering.Universal
- {
- [CanEditMultipleObjects]
- [CustomEditor(typeof(UniversalAdditionalLightData))]
- public class UniversalAdditionLightDataEditor : Editor
- {
- public override void OnInspectorGUI()
- {
- }
- }
- }
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