UniversalAdditionalLightDataEditor.cs 350 B

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  1. using UnityEngine.Rendering.Universal;
  2. using UnityEngine.Scripting.APIUpdating;
  3. namespace UnityEditor.Rendering.Universal
  4. {
  5. [CanEditMultipleObjects]
  6. [CustomEditor(typeof(UniversalAdditionalLightData))]
  7. public class UniversalAdditionLightDataEditor : Editor
  8. {
  9. public override void OnInspectorGUI()
  10. {
  11. }
  12. }
  13. }