UniversalAdditionalCameraDataEditor.cs 356 B

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  1. using UnityEngine.Rendering.Universal;
  2. namespace UnityEditor.Rendering.Universal
  3. {
  4. [CanEditMultipleObjects]
  5. // Disable the GUI for additional camera data
  6. [CustomEditor(typeof(UniversalAdditionalCameraData))]
  7. class UniversalAdditionalCameraDataEditor : Editor
  8. {
  9. public override void OnInspectorGUI()
  10. {
  11. }
  12. }
  13. }