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- using UnityEngine;
- using UnityEngine.Rendering.Universal;
- namespace UnityEditor.Rendering.Universal
- {
- [CustomEditor(typeof(ScriptableRendererFeature), true)]
- public class ScriptableRendererFeatureEditor : Editor
- {
- public override void OnInspectorGUI()
- {
- DrawPropertiesExcluding(serializedObject, "m_Script");
- }
- }
- }
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