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- using UnityEngine;
- using UnityEngine.Rendering;
- using UnityEngine.Rendering.Universal;
- namespace UnityEditor.Rendering.Universal
- {
- [CustomEditor(typeof(PostProcessData), true)]
- public class PostProcessDataEditor : Editor
- {
- SerializedProperty m_Shaders;
- SerializedProperty m_Textures;
- private void OnEnable()
- {
- m_Shaders = serializedObject.FindProperty("shaders");
- m_Textures = serializedObject.FindProperty("textures");
- }
- public override void OnInspectorGUI()
- {
- serializedObject.Update();
- // Add a "Reload All" button in inspector when we are in developer's mode
- if (EditorPrefs.GetBool("DeveloperMode"))
- {
- EditorGUILayout.Space();
- EditorGUILayout.PropertyField(m_Shaders, true);
- EditorGUILayout.PropertyField(m_Textures, true);
- if (GUILayout.Button("Reload All"))
- {
- var resources = target as PostProcessData;
- resources.shaders = null;
- resources.textures = null;
- ResourceReloader.ReloadAllNullIn(target, UniversalRenderPipelineAsset.packagePath);
- }
- }
- serializedObject.ApplyModifiedProperties();
- }
- }
- }
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