12345678910111213141516171819202122232425262728293031323334353637 |
- using UnityEditor.Rendering.Universal.Path2D;
- using UnityEngine;
- using UnityEngine.Rendering.Universal;
- namespace UnityEditor.Rendering.Universal
- {
- class ShadowCaster2DShapeTool : PathEditorTool<ShadowCasterPath>
- {
- const string k_ShapePath = "m_ShapePath";
- protected override IShape GetShape(Object target)
- {
- return (target as ShadowCaster2D).shapePath.ToPolygon(false);
- }
- protected override void SetShape(ShadowCasterPath shapeEditor, SerializedObject serializedObject)
- {
- serializedObject.Update();
- var pointsProperty = serializedObject.FindProperty(k_ShapePath);
- pointsProperty.arraySize = shapeEditor.pointCount;
- for (var i = 0; i < shapeEditor.pointCount; ++i)
- pointsProperty.GetArrayElementAtIndex(i).vector3Value = shapeEditor.GetPoint(i).position;
- // This is untracked right now...
- serializedObject.ApplyModifiedProperties();
- ShadowCaster2D shadowCaster = target as ShadowCaster2D;
- if (shadowCaster != null)
- {
- int hash = LightUtility.GetShapePathHash(shadowCaster.shapePath);
- shadowCaster.shapePathHash = hash;
- }
- }
- }
- }
|