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- using UnityEngine;
- namespace UnityEngine.Rendering.Universal
- {
- /// <summary>
- /// Interface for determining what kind of debug settings are currently active.
- /// </summary>
- public interface IDebugDisplaySettingsQuery
- {
- /// <summary>
- /// Checks whether ANY of the debug settings are currently active.
- /// </summary>
- bool AreAnySettingsActive { get; }
- /// <summary>
- /// Checks whether the current state of these settings allows post-processing.
- /// </summary>
- bool IsPostProcessingAllowed { get; }
- /// <summary>
- /// Checks whether lighting is active for these settings.
- /// </summary>
- bool IsLightingActive { get; }
- /// <summary>
- /// Attempts to get the color used to clear the screen for this debug setting.
- /// </summary>
- /// <param name="color">A reference to the screen clear color to use.</param>
- /// <returns>"true" if we updated the color, "false" if we didn't change anything.</returns>
- bool TryGetScreenClearColor(ref Color color);
- }
- }
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