123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263 |
- Shader "Hidden/Universal Render Pipeline/XR/XROcclusionMesh"
- {
- HLSLINCLUDE
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
- #pragma exclude_renderers d3d11_9x gles
- #pragma multi_compile _ XR_OCCLUSION_MESH_COMBINED
- // Not all platforms properly support SV_RenderTargetArrayIndex
- #if defined(SHADER_API_D3D11) || defined(SHADER_API_VULKAN) || defined(SHADER_API_GLCORE) || defined(SHADER_API_GLES3) || defined(SHADER_API_PSSL)
- #define USE_XR_OCCLUSION_MESH_COMBINED XR_OCCLUSION_MESH_COMBINED
- #endif
- struct Attributes
- {
- float4 vertex : POSITION;
- };
- struct Varyings
- {
- float4 vertex : SV_POSITION;
- #if USE_XR_OCCLUSION_MESH_COMBINED
- uint rtArrayIndex : SV_RenderTargetArrayIndex;
- #endif
- };
- Varyings Vert(Attributes input)
- {
- Varyings output;
- output.vertex = float4(input.vertex.xy * float2(2.0f, -2.0f) + float2(-1.0f, 1.0f), UNITY_NEAR_CLIP_VALUE, 1.0f);
- #if USE_XR_OCCLUSION_MESH_COMBINED
- output.rtArrayIndex = input.vertex.z;
- #endif
- return output;
- }
- float4 Frag() : SV_Target
- {
- return (0.0f).xxxx;
- }
- ENDHLSL
- SubShader
- {
- Tags{ "RenderPipeline" = "UniversalPipeline" }
- Pass
- {
- ZWrite On ZTest Always Blend Off Cull Off
- ColorMask 0
- HLSLPROGRAM
- #pragma vertex Vert
- #pragma fragment Frag
- ENDHLSL
- }
- }
- Fallback Off
- }
|