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- #ifndef UNIVERSAL_SIMPLE_LIT_META_PASS_INCLUDED
- #define UNIVERSAL_SIMPLE_LIT_META_PASS_INCLUDED
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UniversalMetaPass.hlsl"
- half4 UniversalFragmentMetaSimple(Varyings input) : SV_Target
- {
- float2 uv = input.uv;
- MetaInput metaInput;
- metaInput.Albedo = _BaseColor.rgb * SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, uv).rgb;
- metaInput.Emission = SampleEmission(uv, _EmissionColor.rgb, TEXTURE2D_ARGS(_EmissionMap, sampler_EmissionMap));
- return UniversalFragmentMeta(input, metaInput);
- }
- #endif
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