123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172 |
- #ifndef UNIVERSAL_PARTICLES_EDITOR_PASS_INCLUDED
- #define UNIVERSAL_PARTICLES_EDITOR_PASS_INCLUDED
- #include "Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesInput.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Particles.hlsl"
- float _ObjectId;
- float _PassValue;
- float4 _SelectionID;
- ///////////////////////////////////////////////////////////////////////////////
- // Vertex and Fragment functions //
- ///////////////////////////////////////////////////////////////////////////////
- VaryingsParticle vertParticleEditor(AttributesParticle input)
- {
- VaryingsParticle output = (VaryingsParticle)0;
- UNITY_SETUP_INSTANCE_ID(input);
- UNITY_TRANSFER_INSTANCE_ID(input, output);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
- VertexPositionInputs vertexInput = GetVertexPositionInputs(input.positionOS.xyz);
- output.clipPos = vertexInput.positionCS;
- output.color = GetParticleColor(input.color);
- #if defined(_FLIPBOOKBLENDING_ON) && !defined(UNITY_PARTICLE_INSTANCING_ENABLED)
- GetParticleTexcoords(output.texcoord, output.texcoord2AndBlend, input.texcoords, input.texcoordBlend);
- #else
- GetParticleTexcoords(output.texcoord, input.texcoords.xy);
- #endif
- return output;
- }
- void fragParticleSceneClip(VaryingsParticle input)
- {
- UNITY_SETUP_INSTANCE_ID(input);
- UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input);
- float2 uv = input.texcoord;
- float3 blendUv = float3(0, 0, 0);
- #if defined(_FLIPBOOKBLENDING_ON)
- blendUv = input.texcoord2AndBlend;
- #endif
- float4 projectedPosition = float4(0, 0, 0, 0);
- half4 albedo = SampleAlbedo(uv, blendUv, _BaseColor, input.color, projectedPosition, TEXTURE2D_ARGS(_BaseMap, sampler_BaseMap));
- half alpha = albedo.a;
- #ifdef _ALPHATEST_ON
- clip(alpha - _Cutoff);
- #endif
- }
- half4 fragParticleSceneHighlight(VaryingsParticle input) : SV_Target
- {
- fragParticleSceneClip(input);
- return float4(_ObjectId, _PassValue, 1, 1);
- }
- half4 fragParticleScenePicking(VaryingsParticle input) : SV_Target
- {
- fragParticleSceneClip(input);
- return _SelectionID;
- }
- #endif // UNIVERSAL_PARTICLES_EDITOR_PASS_INCLUDED
|