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- #ifndef UNIVERSAL_META_PASS_INCLUDED
- #define UNIVERSAL_META_PASS_INCLUDED
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl"
- struct Attributes
- {
- float4 positionOS : POSITION;
- float3 normalOS : NORMAL;
- float2 uv0 : TEXCOORD0;
- float2 uv1 : TEXCOORD1;
- float2 uv2 : TEXCOORD2;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- };
- struct Varyings
- {
- float4 positionCS : SV_POSITION;
- float2 uv : TEXCOORD0;
- #ifdef EDITOR_VISUALIZATION
- float2 VizUV : TEXCOORD1;
- float4 LightCoord : TEXCOORD2;
- #endif
- };
- Varyings UniversalVertexMeta(Attributes input)
- {
- Varyings output = (Varyings)0;
- output.positionCS = UnityMetaVertexPosition(input.positionOS.xyz, input.uv1, input.uv2);
- output.uv = TRANSFORM_TEX(input.uv0, _BaseMap);
- #ifdef EDITOR_VISUALIZATION
- UnityEditorVizData(input.positionOS.xyz, input.uv0, input.uv1, input.uv2, output.VizUV, output.LightCoord);
- #endif
- return output;
- }
- half4 UniversalFragmentMeta(Varyings fragIn, MetaInput metaInput)
- {
- #ifdef EDITOR_VISUALIZATION
- metaInput.VizUV = fragIn.VizUV;
- metaInput.LightCoord = fragIn.LightCoord;
- #endif
- return UnityMetaFragment(metaInput);
- }
- #endif
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