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- namespace UnityEngine.Rendering.Universal
- {
- public static class ComponentUtility
- {
- /// <summary> Check if the provided camera is compatible with Universal Render Pipeline </summary>
- /// <param name="camera">The Camera to check</param>
- /// <returns>True if it is compatible, false otherwise</returns>
- public static bool IsUniversalCamera(Camera camera)
- => camera.GetComponent<UniversalAdditionalCameraData>() != null;
- /// <summary> Check if the provided light is compatible with Universal Render Pipeline </summary>
- /// <param name="light">The Light to check</param>
- /// <returns>True if it is compatible, false otherwise</returns>
- public static bool IsUniversalLight(Light light)
- => light.GetComponent<UniversalAdditionalLightData>() != null;
- }
- }
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