- using UnityEngine.Rendering.Universal;
- namespace UnityEditor.Rendering.Universal
- {
- [CanEditMultipleObjects]
- // Disable the GUI for additional camera data
- [CustomEditor(typeof(UniversalAdditionalCameraData))]
- class UniversalAdditionalCameraDataEditor : Editor
- {
- public override void OnInspectorGUI()
- {
- }
- }
- }
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