EditorUtils.cs 806 B

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  1. namespace UnityEditor.Rendering.Universal.Internal
  2. {
  3. /// <summary>
  4. /// Contains a database of built-in resource GUIds. These are used to load built-in resource files.
  5. /// </summary>
  6. public static class ResourceGuid
  7. {
  8. /// <summary>
  9. /// GUId for the <c>ScriptableRendererFeature</c> template file.
  10. /// </summary>
  11. public static readonly string rendererTemplate = "51493ed8d97d3c24b94c6cffe834630b";
  12. }
  13. }
  14. namespace UnityEditor.Rendering.Universal
  15. {
  16. static partial class EditorUtils
  17. {
  18. internal enum Unit { Metric, Percent }
  19. internal class Styles
  20. {
  21. //Measurements
  22. public static float defaultLineSpace = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
  23. }
  24. }
  25. }