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- using System;
- namespace UnityEditor.Rendering.Universal.Converters
- {
- /// <summary>
- /// A structure holding the information for each Item that needs to be Converted.
- /// Name = The Name of the asset that is being converted.
- /// Info = Information that can be used to store some data. This will also be shown in the UI.
- /// WarningMessage = If there are some issues with the converter that we already know about.
- /// Example: If we know it is a custom shader, we can not convert it so we add the information here.
- /// HelpLink = Link to the documentation of how to convert this asset. Useful if the conversion failed or if we know we can not convert this asset automatically.
- /// </summary>
- [Serializable]
- internal struct ConverterItemDescriptor
- {
- /// <summary> Name of the asset being converted. This will be shown in the UI. </summary>
- public string name;
- /// <summary> Information that can be used to store some data. This will also be shown in the UI. </summary>
- public string info;
- /// <summary> If there are some issues with the converter that we already know about during init phase. This will be added as a tooltip on the warning icon. </summary>
- public string warningMessage;
- /// <summary> Link to the documentation of how to convert this asset. Useful if the conversion failed or if we know we can not convert this asset automatically. </summary>
- public string helpLink;
- }
- }
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