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- using System.IO;
- using UnityEditor.AssetImporters;
- using UnityEngine;
- using UnityEngine.Rendering;
- using UnityEngine.Rendering.Universal;
- namespace UnityEditor.Rendering.Universal
- {
- class FBXMaterialDescriptionPreprocessor : AssetPostprocessor
- {
- static readonly uint k_Version = 1;
- static readonly int k_Order = 2;
- public override uint GetVersion()
- {
- return k_Version;
- }
- public override int GetPostprocessOrder()
- {
- return k_Order;
- }
- public void OnPreprocessMaterialDescription(MaterialDescription description, Material material, AnimationClip[] clips)
- {
- var pipelineAsset = GraphicsSettings.currentRenderPipeline;
- if (!pipelineAsset || pipelineAsset.GetType() != typeof(UniversalRenderPipelineAsset))
- return;
- var lowerCaseExtension = Path.GetExtension(assetPath).ToLower();
- if (lowerCaseExtension != ".fbx" && lowerCaseExtension != ".obj" && lowerCaseExtension != ".blend" && lowerCaseExtension != ".mb" && lowerCaseExtension != ".ma" && lowerCaseExtension != ".max")
- return;
- string path = AssetDatabase.GUIDToAssetPath(ShaderUtils.GetShaderGUID(ShaderPathID.Lit));
- var shader = AssetDatabase.LoadAssetAtPath<Shader>(path);
- if (shader == null)
- return;
- material.shader = shader;
- Vector4 vectorProperty;
- float floatProperty;
- TexturePropertyDescription textureProperty;
- bool isTransparent = false;
- float opacity;
- float transparencyFactor;
- if (!description.TryGetProperty("Opacity", out opacity))
- {
- if (description.TryGetProperty("TransparencyFactor", out transparencyFactor))
- {
- opacity = transparencyFactor == 1.0f ? 1.0f : 1.0f - transparencyFactor;
- }
- if (opacity == 1.0f && description.TryGetProperty("TransparentColor", out vectorProperty))
- {
- opacity = vectorProperty.x == 1.0f ? 1.0f : 1.0f - vectorProperty.x;
- }
- }
- if (opacity < 1.0f || (opacity == 1.0f && description.TryGetProperty("TransparentColor", out textureProperty)))
- {
- isTransparent = true;
- }
- else if (description.HasAnimationCurve("TransparencyFactor") || description.HasAnimationCurve("TransparentColor"))
- {
- isTransparent = true;
- }
- if (isTransparent)
- {
- material.SetFloat("_Mode", 3.0f);
- material.SetOverrideTag("RenderType", "Transparent");
- material.SetFloat("_SrcBlend", (float)UnityEngine.Rendering.BlendMode.One);
- material.SetFloat("_DstBlend", (float)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
- material.SetFloat("_ZWrite", 0.0f);
- material.EnableKeyword("_ALPHAPREMULTIPLY_ON");
- material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
- material.SetFloat("_Surface", 1.0f);
- material.EnableKeyword("_SURFACE_TYPE_TRANSPARENT");
- }
- else
- {
- material.SetFloat("_Mode", 0.0f);
- material.SetOverrideTag("RenderType", "");
- material.SetFloat("_SrcBlend", (float)UnityEngine.Rendering.BlendMode.One);
- material.SetFloat("_DstBlend", (float)UnityEngine.Rendering.BlendMode.Zero);
- material.SetFloat("_ZWrite", 1.0f);
- material.DisableKeyword("_ALPHATEST_ON");
- material.DisableKeyword("_ALPHABLEND_ON");
- material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
- material.renderQueue = -1;
- material.SetFloat("_Surface", 0.0f);
- material.DisableKeyword("_SURFACE_TYPE_TRANSPARENT");
- }
- if (description.TryGetProperty("DiffuseColor", out textureProperty) && textureProperty.texture != null)
- {
- Color diffuseColor = new Color(1.0f, 1.0f, 1.0f, 1.0f);
- if (description.TryGetProperty("DiffuseFactor", out floatProperty))
- diffuseColor *= floatProperty;
- diffuseColor.a = opacity;
- SetMaterialTextureProperty("_BaseMap", material, textureProperty);
- material.SetColor("_BaseColor", diffuseColor);
- }
- else if (description.TryGetProperty("DiffuseColor", out vectorProperty))
- {
- Color diffuseColor = vectorProperty;
- diffuseColor.a = opacity;
- material.SetColor("_BaseColor", PlayerSettings.colorSpace == ColorSpace.Linear ? diffuseColor.gamma : diffuseColor);
- }
- if (description.TryGetProperty("Bump", out textureProperty))
- {
- SetMaterialTextureProperty("_BumpMap", material, textureProperty);
- material.EnableKeyword("_NORMALMAP");
- if (description.TryGetProperty("BumpFactor", out floatProperty))
- material.SetFloat("_BumpScale", floatProperty);
- }
- else if (description.TryGetProperty("NormalMap", out textureProperty))
- {
- SetMaterialTextureProperty("_BumpMap", material, textureProperty);
- material.EnableKeyword("_NORMALMAP");
- if (description.TryGetProperty("BumpFactor", out floatProperty))
- material.SetFloat("_BumpScale", floatProperty);
- }
- if (description.TryGetProperty("EmissiveColor", out textureProperty))
- {
- Color emissiveColor = new Color(1.0f, 1.0f, 1.0f, 1.0f);
- material.SetColor("_EmissionColor", emissiveColor);
- SetMaterialTextureProperty("_EmissionMap", material, textureProperty);
- if (description.TryGetProperty("EmissiveFactor", out floatProperty) && floatProperty > 0.0f)
- {
- material.EnableKeyword("_EMISSION");
- material.globalIlluminationFlags |= MaterialGlobalIlluminationFlags.RealtimeEmissive;
- }
- }
- else if (
- description.TryGetProperty("EmissiveColor", out vectorProperty) && vectorProperty.magnitude > vectorProperty.w
- || description.HasAnimationCurve("EmissiveColor.x"))
- {
- if (description.TryGetProperty("EmissiveFactor", out floatProperty))
- vectorProperty *= floatProperty;
- material.SetColor("_EmissionColor", vectorProperty);
- if (floatProperty > 0.0f)
- {
- material.EnableKeyword("_EMISSION");
- material.globalIlluminationFlags |= MaterialGlobalIlluminationFlags.RealtimeEmissive;
- }
- }
- material.SetFloat("_Glossiness", 0.0f);
- if (PlayerSettings.colorSpace == ColorSpace.Linear)
- RemapAndTransformColorCurves(description, clips, "DiffuseColor", "_BaseColor", ConvertFloatLinearToGamma);
- else
- RemapColorCurves(description, clips, "DiffuseColor", "_BaseColor");
- RemapTransparencyCurves(description, clips);
- RemapColorCurves(description, clips, "EmissiveColor", "_EmissionColor");
- }
- static void RemapTransparencyCurves(MaterialDescription description, AnimationClip[] clips)
- {
- // For some reason, Opacity is never animated, we have to use TransparencyFactor and TransparentColor
- for (int i = 0; i < clips.Length; i++)
- {
- bool foundTransparencyCurve = false;
- AnimationCurve curve;
- if (description.TryGetAnimationCurve(clips[i].name, "TransparencyFactor", out curve))
- {
- ConvertKeys(curve, ConvertFloatOneMinus);
- clips[i].SetCurve("", typeof(Material), "_BaseColor.a", curve);
- foundTransparencyCurve = true;
- }
- else if (description.TryGetAnimationCurve(clips[i].name, "TransparentColor.x", out curve))
- {
- ConvertKeys(curve, ConvertFloatOneMinus);
- clips[i].SetCurve("", typeof(Material), "_BaseColor.a", curve);
- foundTransparencyCurve = true;
- }
- if (foundTransparencyCurve && !description.HasAnimationCurveInClip(clips[i].name, "DiffuseColor"))
- {
- Vector4 diffuseColor;
- description.TryGetProperty("DiffuseColor", out diffuseColor);
- clips[i].SetCurve("", typeof(Material), "_BaseColor.r", AnimationCurve.Constant(0.0f, 1.0f, diffuseColor.x));
- clips[i].SetCurve("", typeof(Material), "_BaseColor.g", AnimationCurve.Constant(0.0f, 1.0f, diffuseColor.y));
- clips[i].SetCurve("", typeof(Material), "_BaseColor.b", AnimationCurve.Constant(0.0f, 1.0f, diffuseColor.z));
- }
- }
- }
- static void RemapColorCurves(MaterialDescription description, AnimationClip[] clips, string originalPropertyName, string newPropertyName)
- {
- AnimationCurve curve;
- for (int i = 0; i < clips.Length; i++)
- {
- if (description.TryGetAnimationCurve(clips[i].name, originalPropertyName + ".x", out curve))
- {
- clips[i].SetCurve("", typeof(Material), newPropertyName + ".r", curve);
- }
- if (description.TryGetAnimationCurve(clips[i].name, originalPropertyName + ".y", out curve))
- {
- clips[i].SetCurve("", typeof(Material), newPropertyName + ".g", curve);
- }
- if (description.TryGetAnimationCurve(clips[i].name, originalPropertyName + ".z", out curve))
- {
- clips[i].SetCurve("", typeof(Material), newPropertyName + ".b", curve);
- }
- }
- }
- static void RemapAndTransformColorCurves(MaterialDescription description, AnimationClip[] clips, string originalPropertyName, string newPropertyName, System.Func<float, float> converter)
- {
- AnimationCurve curve;
- for (int i = 0; i < clips.Length; i++)
- {
- if (description.TryGetAnimationCurve(clips[i].name, originalPropertyName + ".x", out curve))
- {
- ConvertKeys(curve, converter);
- clips[i].SetCurve("", typeof(Material), newPropertyName + ".r", curve);
- }
- if (description.TryGetAnimationCurve(clips[i].name, originalPropertyName + ".y", out curve))
- {
- ConvertKeys(curve, converter);
- clips[i].SetCurve("", typeof(Material), newPropertyName + ".g", curve);
- }
- if (description.TryGetAnimationCurve(clips[i].name, originalPropertyName + ".z", out curve))
- {
- ConvertKeys(curve, converter);
- clips[i].SetCurve("", typeof(Material), newPropertyName + ".b", curve);
- }
- }
- }
- static float ConvertFloatLinearToGamma(float value)
- {
- return Mathf.LinearToGammaSpace(value);
- }
- static float ConvertFloatOneMinus(float value)
- {
- return 1.0f - value;
- }
- static void ConvertKeys(AnimationCurve curve, System.Func<float, float> convertionDelegate)
- {
- Keyframe[] keyframes = curve.keys;
- for (int i = 0; i < keyframes.Length; i++)
- {
- keyframes[i].value = convertionDelegate(keyframes[i].value);
- }
- curve.keys = keyframes;
- }
- static void SetMaterialTextureProperty(string propertyName, Material material, TexturePropertyDescription textureProperty)
- {
- material.SetTexture(propertyName, textureProperty.texture);
- material.SetTextureOffset(propertyName, textureProperty.offset);
- material.SetTextureScale(propertyName, textureProperty.scale);
- }
- }
- }
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