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- namespace UnityEngine.Rendering.Universal
- {
- public static partial class ShaderInput
- {
- [GenerateHLSL(PackingRules.Exact, false)]
- public struct LightData
- {
- public Vector4 position;
- public Vector4 color;
- public Vector4 attenuation;
- public Vector4 spotDirection;
- public Vector4 occlusionProbeChannels;
- public uint layerMask;
- }
- }
- }
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