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- using Unity.Burst;
- using Unity.Collections;
- using Unity.Jobs;
- using Unity.Mathematics;
- namespace UnityEngine.Rendering.Universal
- {
- [BurstCompile]
- struct ReorderJob<T> : IJobFor
- where T : struct
- {
- [ReadOnly]
- public NativeArray<int> indices;
- [ReadOnly]
- public NativeArray<T> input;
- [NativeDisableParallelForRestriction]
- public NativeArray<T> output;
- public void Execute(int index)
- {
- var newIndex = indices[index];
- output[newIndex] = input[index];
- }
- }
- }
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