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- using System.Collections.Generic;
- namespace UnityEngine.Rendering.Universal
- {
- public abstract class DebugDisplaySettingsPanel : IDebugDisplaySettingsPanelDisposable
- {
- private readonly List<DebugUI.Widget> m_Widgets = new List<DebugUI.Widget>();
- public abstract string PanelName { get; }
- public DebugUI.Widget[] Widgets => m_Widgets.ToArray();
- protected void AddWidget(DebugUI.Widget widget)
- {
- m_Widgets.Add(widget);
- }
- public void Dispose()
- {
- m_Widgets.Clear();
- }
- }
- }
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