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- using System;
- using UnityEditor;
- using UnityEditor.ShaderGraph;
- using UnityEditor.ShaderGraph.Internal;
- using UnityEditor.Rendering.Universal.ShaderGraph;
- using UnityEngine.Rendering.Universal;
- namespace UnityEditor.Rendering.Universal
- {
- internal static class Property
- {
- public static readonly string SpecularWorkflowMode = "_WorkflowMode";
- public static readonly string SurfaceType = "_Surface";
- public static readonly string BlendMode = "_Blend";
- public static readonly string AlphaClip = "_AlphaClip";
- public static readonly string SrcBlend = "_SrcBlend";
- public static readonly string DstBlend = "_DstBlend";
- public static readonly string ZWrite = "_ZWrite";
- public static readonly string CullMode = "_Cull";
- public static readonly string CastShadows = "_CastShadows";
- public static readonly string ReceiveShadows = "_ReceiveShadows";
- public static readonly string QueueOffset = "_QueueOffset";
- // for ShaderGraph shaders only
- public static readonly string ZTest = "_ZTest";
- public static readonly string ZWriteControl = "_ZWriteControl";
- public static readonly string QueueControl = "_QueueControl";
- // Global Illumination requires some properties to be named specifically:
- public static readonly string EmissionMap = "_EmissionMap";
- public static readonly string EmissionColor = "_EmissionColor";
- }
- }
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