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- using UnityEditor.ShaderGraph;
- namespace UnityEditor.Rendering.Universal.ShaderGraph
- {
- internal static class UniversalFields
- {
- #region Tags
- public const string kFeatures = "features";
- public const string kSurfaceType = "SurfaceType";
- public const string kBlendMode = "BlendMode";
- #endregion
- #region Fields
- // still used by sprite targets (NOT used by lit/unlit targets anymore)
- public static FieldDescriptor SurfaceOpaque = new FieldDescriptor(kSurfaceType, "Opaque", "_SURFACE_TYPE_OPAQUE 1");
- public static FieldDescriptor SurfaceTransparent = new FieldDescriptor(kSurfaceType, "Transparent", "_SURFACE_TYPE_TRANSPARENT 1");
- // still used by sprite targets (NOT used by lit/unlit targets anymore)
- public static FieldDescriptor BlendAdd = new FieldDescriptor(kBlendMode, "Add", "_BLENDMODE_ADD 1");
- public static FieldDescriptor BlendPremultiply = new FieldDescriptor(kBlendMode, "Premultiply", "_ALPHAPREMULTIPLY_ON 1");
- public static FieldDescriptor BlendMultiply = new FieldDescriptor(kBlendMode, "Multiply", "_BLENDMODE_MULTIPLY 1");
- // Used by lit/unlit targets
- public static FieldDescriptor Normal = new FieldDescriptor(string.Empty, "Normal", "_NORMALMAP 1");
- public static FieldDescriptor NormalDropOffTS = new FieldDescriptor(string.Empty, "NormalDropOffTS", "_NORMAL_DROPOFF_TS 1");
- public static FieldDescriptor NormalDropOffOS = new FieldDescriptor(string.Empty, "NormalDropOffOS", "_NORMAL_DROPOFF_OS 1");
- public static FieldDescriptor NormalDropOffWS = new FieldDescriptor(string.Empty, "NormalDropOffWS", "_NORMAL_DROPOFF_WS 1");
- #endregion
- // A predicate is field that has a matching template command, for example: $<name> <content>
- // It is only used to enable/disable <content> in the tempalate
- #region Predicates
- //public static FieldDescriptor PredicateClearCoat = new FieldDescriptor(string.Empty, "ClearCoat", "_CLEARCOAT 1");
- #endregion
- }
- }
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