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- using UnityEngine;
- using UnityEditor.ShaderGraph;
- namespace UnityEditor.Rendering.Universal.ShaderGraph
- {
- static class UniversalBlockFields
- {
- [GenerateBlocks("Universal Render Pipeline")]
- public struct SurfaceDescription
- {
- public static string name = "SurfaceDescription";
- public static BlockFieldDescriptor SpriteMask = new BlockFieldDescriptor(SurfaceDescription.name, "SpriteMask", "Sprite Mask", "SURFACEDESCRIPTION_SPRITEMASK",
- new ColorRGBAControl(new Color(1, 1, 1, 1)), ShaderStage.Fragment);
- public static BlockFieldDescriptor NormalAlpha = new BlockFieldDescriptor(SurfaceDescription.name, "NormalAlpha", "Normal Alpha", "SURFACEDESCRIPTION_NORMALALPHA",
- new FloatControl(1.0f), ShaderStage.Fragment);
- public static BlockFieldDescriptor MAOSAlpha = new BlockFieldDescriptor(SurfaceDescription.name, "MAOSAlpha", "MAOS Alpha", "SURFACEDESCRIPTION_MAOSALPHA",
- new FloatControl(1.0f), ShaderStage.Fragment);
- }
- }
- }
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