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- using UnityEngine;
- using UnityEditor.ShaderGraph;
- using static Unity.Rendering.Universal.ShaderUtils;
- using UnityEditor.ShaderGraph.Internal;
- #if HAS_VFX_GRAPH
- using UnityEditor.VFX;
- #endif
- namespace UnityEditor.Rendering.Universal.ShaderGraph
- {
- abstract class UniversalSubTarget : SubTarget<UniversalTarget>, IHasMetadata
- #if HAS_VFX_GRAPH
- , IRequireVFXContext
- #endif
- {
- static readonly GUID kSourceCodeGuid = new GUID("92228d45c1ff66740bfa9e6d97f7e280"); // UniversalSubTarget.cs
- public override void Setup(ref TargetSetupContext context)
- {
- context.AddAssetDependency(kSourceCodeGuid, AssetCollection.Flags.SourceDependency);
- }
- protected abstract ShaderID shaderID { get; }
- #if HAS_VFX_GRAPH
- // VFX Properties
- VFXContext m_ContextVFX = null;
- VFXContextCompiledData m_ContextDataVFX;
- protected bool TargetsVFX() => m_ContextVFX != null;
- public void ConfigureContextData(VFXContext context, VFXContextCompiledData data)
- {
- m_ContextVFX = context;
- m_ContextDataVFX = data;
- }
- #endif
- protected SubShaderDescriptor PostProcessSubShader(SubShaderDescriptor subShaderDescriptor)
- {
- #if HAS_VFX_GRAPH
- if (TargetsVFX())
- return VFXSubTarget.PostProcessSubShader(subShaderDescriptor, m_ContextVFX, m_ContextDataVFX);
- #endif
- return subShaderDescriptor;
- }
- public override void GetFields(ref TargetFieldContext context)
- {
- #if HAS_VFX_GRAPH
- if (TargetsVFX())
- VFXSubTarget.GetFields(ref context, m_ContextVFX);
- #endif
- }
- public virtual string identifier => GetType().Name;
- public virtual ScriptableObject GetMetadataObject(GraphDataReadOnly graphData)
- {
- var urpMetadata = ScriptableObject.CreateInstance<UniversalMetadata>();
- urpMetadata.shaderID = shaderID;
- urpMetadata.allowMaterialOverride = target.allowMaterialOverride;
- urpMetadata.alphaMode = target.alphaMode;
- urpMetadata.castShadows = target.castShadows;
- return urpMetadata;
- }
- private int lastMaterialNeedsUpdateHash = 0;
- protected virtual int ComputeMaterialNeedsUpdateHash() => 0;
- public override object saveContext
- {
- get
- {
- int hash = ComputeMaterialNeedsUpdateHash();
- bool needsUpdate = hash != lastMaterialNeedsUpdateHash;
- if (needsUpdate)
- lastMaterialNeedsUpdateHash = hash;
- return new UniversalShaderGraphSaveContext { updateMaterials = needsUpdate };
- }
- }
- }
- internal static class SubShaderUtils
- {
- internal static void AddFloatProperty(this PropertyCollector collector, string referenceName, float defaultValue, HLSLDeclaration declarationType = HLSLDeclaration.DoNotDeclare)
- {
- collector.AddShaderProperty(new Vector1ShaderProperty
- {
- floatType = FloatType.Default,
- hidden = true,
- overrideHLSLDeclaration = true,
- hlslDeclarationOverride = declarationType,
- value = defaultValue,
- displayName = referenceName,
- overrideReferenceName = referenceName,
- });
- }
- internal static void AddToggleProperty(this PropertyCollector collector, string referenceName, bool defaultValue, HLSLDeclaration declarationType = HLSLDeclaration.DoNotDeclare)
- {
- collector.AddShaderProperty(new BooleanShaderProperty
- {
- value = defaultValue,
- hidden = true,
- overrideHLSLDeclaration = true,
- hlslDeclarationOverride = declarationType,
- displayName = referenceName,
- overrideReferenceName = referenceName,
- });
- }
- // Overloads to do inline PassDescriptor modifications
- // NOTE: param order should match PassDescriptor field order for consistency
- #region PassVariant
- internal static PassDescriptor PassVariant(in PassDescriptor source, PragmaCollection pragmas)
- {
- var result = source;
- result.pragmas = pragmas;
- return result;
- }
- #endregion
- }
- }
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