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- #ifndef UNIVERSAL_SHADERPASS_INCLUDED
- #define UNIVERSAL_SHADERPASS_INCLUDED
- #define SHADERPASS_FORWARD (0)
- #define SHADERPASS_GBUFFER (1)
- #define SHADERPASS_DEPTHONLY (2)
- #define SHADERPASS_SHADOWCASTER (3)
- #define SHADERPASS_META (4)
- #define SHADERPASS_2D (5)
- #define SHADERPASS_UNLIT (6)
- #define SHADERPASS_SPRITELIT (7)
- #define SHADERPASS_SPRITENORMAL (8)
- #define SHADERPASS_SPRITEFORWARD (9)
- #define SHADERPASS_SPRITEUNLIT (10)
- #define SHADERPASS_DEPTHNORMALSONLY (11)
- #define SHADERPASS_DBUFFER_PROJECTOR (12)
- #define SHADERPASS_DBUFFER_MESH (13)
- #define SHADERPASS_FORWARD_EMISSIVE_PROJECTOR (14)
- #define SHADERPASS_FORWARD_EMISSIVE_MESH (15)
- #define SHADERPASS_FORWARD_PREVIEW (16)
- #define SHADERPASS_DECAL_SCREEN_SPACE_PROJECTOR (17)
- #define SHADERPASS_DECAL_SCREEN_SPACE_MESH (18)
- #define SHADERPASS_DECAL_GBUFFER_PROJECTOR (19)
- #define SHADERPASS_DECAL_GBUFFER_MESH (20)
- #define SHADERPASS_DEPTHNORMALS (21)
- #define SHADERPASS_MOTIONVECTORS (22)
- #endif
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