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- using System;
- using UnityEditor.ShaderGraph;
- using UnityEngine.Rendering;
- namespace UnityEditor.Rendering.Universal.ShaderGraph
- {
- static class CreateUnlitShaderGraph
- {
- [MenuItem("Assets/Create/Shader Graph/URP/Unlit Shader Graph", priority = CoreUtils.Priorities.assetsCreateShaderMenuPriority + 1)]
- public static void CreateUnlitGraph()
- {
- var target = (UniversalTarget)Activator.CreateInstance(typeof(UniversalTarget));
- target.TrySetActiveSubTarget(typeof(UniversalUnlitSubTarget));
- var blockDescriptors = new[]
- {
- BlockFields.VertexDescription.Position,
- BlockFields.VertexDescription.Normal,
- BlockFields.VertexDescription.Tangent,
- BlockFields.SurfaceDescription.BaseColor,
- };
- GraphUtil.CreateNewGraphWithOutputs(new[] { target }, blockDescriptors);
- }
- }
- }
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