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- using UnityEngine.Rendering.UI;
- namespace UnityEditor.Rendering.UI
- {
- [CustomEditor(typeof(UIFoldout), true)]
- sealed class UIFoldoutEditor : Editor
- {
- SerializedProperty m_IsOn;
- SerializedProperty m_Content;
- SerializedProperty m_ArrowClosed;
- SerializedProperty m_ArrowOpened;
- void OnEnable()
- {
- var o = new PropertyFetcher<UIFoldout>(serializedObject);
- m_IsOn = o.Find("m_IsOn");
- m_Content = o.Find(x => x.content);
- m_ArrowClosed = o.Find(x => x.arrowClosed);
- m_ArrowOpened = o.Find(x => x.arrowOpened);
- }
- public override void OnInspectorGUI()
- {
- serializedObject.Update();
- EditorGUILayout.PropertyField(m_IsOn);
- EditorGUILayout.PropertyField(m_Content);
- EditorGUILayout.PropertyField(m_ArrowClosed);
- EditorGUILayout.PropertyField(m_ArrowOpened);
- serializedObject.ApplyModifiedProperties();
- }
- }
- }
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