123456789101112131415161718192021222324252627282930313233 |
- // Util.h
- #ifndef __UTIL_H__
- #define __UTIL_H__
- #include "Types.h"
- Vec3 operator/(Vec3 v, double scalar);
- Vec3 operator+(Vec3 v1, Vec3 v2);
- bool operator==(Vec3 v1, Vec3 v2);
- double Magnitude(Vec3 v);
- Vec3 Normalize(Vec3 v);
- Vec3 Perpendicular(Vec3 v);
- ///< returns a perpendicular vector (out of infinite) to the provided one
- Vec3 CrossProd(Vec3 v1, Vec3 v2);
- double DotProd(Vec3 v1, Vec3 v2);
- Matrix33 operator*(Matrix33 left, Matrix33 right);
- Matrix33 Transpose(Matrix33 in);
- Matrix33 Rodrigues(Vec3 v, double angle);
- ///< Rodrigues formula for rotation around vector
- Matrix33 RotationVecVec(Vec3 v1, Vec3 v2);
- ///< Returns the rotation matrix in order to rotate one vector to the other
- Vec3 RotatePoint(Matrix33 rot, Vec3 v);
- #endif /*__UTIL_H__*/
|