import pyaudio import wave import sys # length of data to read. chunk = 1024 # validation. If a wave file hasn't been specified, exit. if len(sys.argv) < 2: print "Plays a wave file.\n\n" +\ "Usage: %s filename.wav" % sys.argv[0] sys.exit(-1) ''' ************************************************************************ This is the start of the "minimum needed to read a wave" ************************************************************************ ''' # open the file for reading. wf = wave.open(sys.argv[1], 'rb') # create an audio object p = pyaudio.PyAudio() # open stream based on the wave object which has been input. stream = p.open(format = p.get_format_from_width(wf.getsampwidth()), channels = wf.getnchannels(), rate = wf.getframerate(), output = True) # read data (based on the chunk size) data = wf.readframes(chunk) # play stream (looping from beginning of file to the end) while data != '': # writing to the stream is what *actually* plays the sound. stream.write(data) data = wf.readframes(chunk) # cleanup stuff. stream.close() p.terminate()