using System; using System.Linq; using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEditor.Experimental; using UnityEditor.SceneManagement; using UnityEngine; using UnityEngine.VFX; using UnityEditor.VFX; using UnityEditor.VFX.UI; using Object = UnityEngine.Object; using UnityEditorInternal; using System.Reflection; [CustomEditor(typeof(VFXParameter), true)] [CanEditMultipleObjects] class VFXParameterEditor : VFXSlotContainerEditor { VFXViewController controller; protected new void OnEnable() { base.OnEnable(); VFXViewWindow current = VFXViewWindow.currentWindow; if (current != null) { controller = current.graphView.controller; if (controller != null) controller.useCount++; } } protected new void OnDisable() { if (controller != null) { controller.useCount--; controller = null; } base.OnDisable(); } public override SerializedProperty DoInspectorGUI() { var saveEnabled = GUI.enabled; var referenceModel = serializedObject.targetObject as VFXModel; var resource = referenceModel.GetResource(); if (resource != null && !resource.IsAssetEditable()) { GUI.enabled = false; saveEnabled = false; } if (serializedObject.isEditingMultipleObjects) { GUI.enabled = false; // no sense to change the name in multiple selection because the name must be unique EditorGUI.showMixedValue = true; EditorGUILayout.TextField("Exposed Name", "-"); EditorGUI.showMixedValue = false; GUI.enabled = saveEnabled; } else { VFXParameter parameter = (VFXParameter)target; GUI.enabled = controller != null && saveEnabled; string newName = EditorGUILayout.DelayedTextField("Exposed Name", parameter.exposedName); GUI.enabled = saveEnabled; if (GUI.changed) { VFXParameterController parameterController = controller.GetParameterController(parameter); if (parameterController != null) { parameterController.exposedName = newName; } } } return base.DoInspectorGUI(); } }